gbdk-2020 | GameBoy Development Kit |
| download: https://git.y1.nz/archives/gbdk.tar.gz | |
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gbdk-lib/examples/cross-platform/emu_debug/Makefile
1 # If you move this project you can change the directory
2 # to match your GBDK root directory (ex: GBDK_HOME = "C:/GBDK/"
3 ifndef GBDK_HOME
4 GBDK_HOME = ../../../
5 endif
6
7 LCC = $(GBDK_HOME)/bin/lcc
8
9 # Set platforms to build here, spaced separated. (These are in the separate Makefile.targets)
10 # They can also be built/cleaned individually: "make gg" and "make gg-clean"
11 # Possible are: gb gbc pocket megaduck sms gg
12 TARGETS=gg gbc
13
14 # Configure platform specific LCC flags here:
15 LCCFLAGS_gb = -Wl-yt0x1B # Set an MBC for banking (1B-ROM+MBC5+RAM+BATT)
16 LCCFLAGS_pocket = -Wl-yt0x1B # Usually the same as required for .gb
17 LCCFLAGS_duck = -Wl-yt0x1B # Usually the same as required for .gb
18 LCCFLAGS_gbc = -Wl-yt0x1B -Wm-yc # Same as .gb with: -Wm-yc (gb & gbc) or Wm-yC (gbc exclusive)
19 LCCFLAGS_sms =
20 LCCFLAGS_gg =
21
22 LCCFLAGS += $(LCCFLAGS_$(EXT)) # This adds the current platform specific LCC Flags
23
24 LCCFLAGS += -Wl-j -Wm-yoA -Wm-ya4 -autobank -Wb-ext=.rel -Wb-v # MBC + Autobanking related flags
25
26 # GBDK_DEBUG = ON
27 ifdef GBDK_DEBUG
28 LCCFLAGS += -debug -v
29 endif
30
31
32 # You can set the name of the ROM file here
33 PROJECTNAME = emu_debug
34
35 # EXT?=gb # Only sets extension to default (game boy .gb) if not populated
36 SRCDIR = src
37 OBJDIR = obj/$(EXT)
38 RESDIR = res
39 BINDIR = build/$(EXT)
40 MKDIRS = $(OBJDIR) $(BINDIR) # See bottom of Makefile for directory auto-creation
41
42 BINS = $(OBJDIR)/$(PROJECTNAME).$(EXT)
43 CSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.c))) $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/*.c)))
44 ASMSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.s)))
45 OBJS = $(CSOURCES:%.c=$(OBJDIR)/%.o) $(ASMSOURCES:%.s=$(OBJDIR)/%.o)
46
47 # Builds all targets sequentially
48 all: $(TARGETS)
49
50 compile.bat: Makefile
51 @echo "REM Automatically generated from Makefile" > compile.bat
52 @make -sn | sed y/\\//\\\\/ | grep -v make >> compile.bat
53
54
55 # Compile .c files in "src/" to .o object files
56 $(OBJDIR)/%.o: $(SRCDIR)/%.c
57 $(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
58
59 # Compile .c files in "res/" to .o object files
60 $(OBJDIR)/%.o: $(RESDIR)/%.c
61 $(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
62
63 # Compile .s assembly files in "src/" to .o object files
64 $(OBJDIR)/%.o: $(SRCDIR)/%.s
65 $(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
66
67 # If needed, compile .c files in "src/" to .s assembly files
68 # (not required if .c is compiled directly to .o)
69 $(OBJDIR)/%.s: $(SRCDIR)/%.c
70 $(LCC) $(LCCFLAGS) $(CFLAGS) -S -o $@ $<
71
72 # Link the compiled object files into a .gb ROM file
73 $(BINS): $(OBJS)
74 $(LCC) $(LCCFLAGS) $(CFLAGS) -o $(BINDIR)/$(PROJECTNAME).$(EXT) $(OBJS)
75
76 clean:
77 @echo Cleaning
78 @for target in $(TARGETS); do \
79 $(MAKE) $$target-clean; \
80 done
81
82 # Include available build targets
83 include Makefile.targets
84
85
86 # create necessary directories after Makefile is parsed but before build
87 # info prevents the command from being pasted into the makefile
88 ifneq ($(strip $(EXT)),) # Only make the directories if EXT has been set by a target
89 $(info $(shell mkdir -p $(MKDIRS)))
90 endif
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