gbdk-2020 | GameBoy Development Kit |
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gbdk-lib/examples/cross-platform/gbdecompress/Makefile
1 # If you move this project you can change the directory
2 # to match your GBDK root directory (ex: GBDK_HOME = "C:/GBDK/"
3 ifndef GBDK_HOME
4 GBDK_HOME = ../../../
5 endif
6
7 LCC = $(GBDK_HOME)/bin/lcc
8 PNG2ASSET = $(GBDK_HOME)/bin/png2asset
9
10 # Set platforms to build here, spaced separated. (These are in the separate Makefile.targets)
11 # They can also be built/cleaned individually: "make gg" and "make gg-clean"
12 # Possible are: gb gbc pocket megaduck sms gg
13 TARGETS=gb pocket megaduck sms gg
14
15 # Configure platform specific LCC flags here:
16 LCCFLAGS_gb = -Wl-yt0x1B # Set an MBC for banking (1B-ROM+MBC5+RAM+BATT)
17 LCCFLAGS_pocket = -Wl-yt0x1B # Usually the same as required for .gb
18 LCCFLAGS_duck = -Wl-yt0x1B # Usually the same as required for .gb
19 LCCFLAGS_gbc = -Wl-yt0x1B -Wm-yc # Same as .gb with: -Wm-yc (gb & gbc) or Wm-yC (gbc exclusive)
20 LCCFLAGS_sms =
21 LCCFLAGS_gg =
22
23 LCCFLAGS += $(LCCFLAGS_$(EXT)) # This adds the current platform specific LCC Flags
24
25 LCCFLAGS += -Wl-j -Wm-yoA -Wm-ya4 -autobank -Wb-ext=.rel -Wb-v # MBC + Autobanking related flags
26
27 # GBDK_DEBUG = ON
28 ifdef GBDK_DEBUG
29 LCCFLAGS += -debug -v
30 endif
31
32
33 # Add directory where platform specific meta tile sprites get converted into (obj/<platform ext>/src)
34 # So they can be included with "#include <res/somefile.h>"
35 CFLAGS += -I$(OBJDIR)
36
37 # You can set the name of the ROM file here
38 PROJECTNAME = gbdecompress
39
40 SRCDIR = src
41 OBJDIR = obj/$(EXT)
42 RESOBJSRC = obj/$(EXT)/res
43 RESDIR = res
44 BINDIR = build/$(EXT)
45 MKDIRS = $(OBJDIR) $(BINDIR) $(RESOBJSRC) # See bottom of Makefile for directory auto-creation
46
47 BINS = $(OBJDIR)/$(PROJECTNAME).$(EXT)
48 # For png2asset: converting metasprite source pngs -> .c -> .o
49 METAPNGS = $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/*.png)))
50 METASRCS = $(METAPNGS:%.png=$(RESOBJSRC)/%.c)
51 METAOBJS = $(METASRCS:$(RESOBJSRC)/%.c=$(OBJDIR)/%.o)
52
53 CSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.c))) $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/*.c)))
54 ASMSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.s)))
55 OBJS = $(CSOURCES:%.c=$(OBJDIR)/%.o) $(ASMSOURCES:%.s=$(OBJDIR)/%.o)
56
57
58 # Builds all targets sequentially
59 all: $(TARGETS)
60
61 compile.bat: Makefile
62 @echo "REM Automatically generated from Makefile" > compile.bat
63 @make -sn | sed y/\\//\\\\/ | grep -v make >> compile.bat
64
65
66 # Use png2asset to convert the png into C formatted metasprite data
67 # -sh 48 : Sets sprite height to 48 (width remains automatic)
68 # -spr8x16 : Use 8x16 hardware sprites
69 # -c ... : Set C output file
70 # Convert metasprite .pngs in res/ -> .c files in obj/<platform ext>/src/
71 $(RESOBJSRC)/%.c: $(RESDIR)/%.png
72 $(PNG2ASSET) $< -sh 48 -spr8x16 -noflip -c $@
73
74 # Compile the Metasprite pngs that were converted to .c files
75 # .c files in obj/<platform ext>/src/ -> .o files in obj/
76 $(OBJDIR)/%.o: $(RESOBJSRC)/%.c
77 $(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
78
79 # Compile .c files in "src/" to .o object files
80 $(OBJDIR)/%.o: $(SRCDIR)/%.c
81 $(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
82
83 # Compile .c files in "res/" to .o object files
84 $(OBJDIR)/%.o: $(RESDIR)/%.c
85 $(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
86
87 # Compile .s assembly files in "src/" to .o object files
88 $(OBJDIR)/%.o: $(SRCDIR)/%.s
89 $(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
90
91 # If needed, compile .c files in "src/" to .s assembly files
92 # (not required if .c is compiled directly to .o)
93 $(OBJDIR)/%.s: $(SRCDIR)/%.c
94 $(LCC) $(LCCFLAGS) $(CFLAGS) -S -o $@ $<
95
96 # Convert and build MetaSprites first so they're available when compiling the main sources
97 $(OBJS): $(METAOBJS)
98
99 # Link the compiled object files into a .gb ROM file
100 $(BINS): $(OBJS)
101 $(LCC) $(LCCFLAGS) $(CFLAGS) -o $(BINDIR)/$(PROJECTNAME).$(EXT) $(METAOBJS) $(OBJS)
102
103 clean:
104 @echo Cleaning
105 @for target in $(TARGETS); do \
106 $(MAKE) $$target-clean; \
107 done
108
109 # Include available build targets
110 include Makefile.targets
111
112
113 # create necessary directories after Makefile is parsed but before build
114 # info prevents the command from being pasted into the makefile
115 ifneq ($(strip $(EXT)),) # Only make the directories if EXT has been set by a target
116 $(info $(shell mkdir -p $(MKDIRS)))
117 endif
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