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gbdk-2020

GameBoy Development Kit
download: https://git.y1.nz/archives/gbdk.tar.gz
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gbdk-lib/examples/cross-platform/gbprinter/Makefile

      1 # If you move this project you can change the directory
      2 # to match your GBDK root directory (ex: GBDK_HOME = "C:/GBDK/"
      3 ifndef GBDK_HOME
      4 	GBDK_HOME = ../../../
      5 endif
      6 
      7 LCC = $(GBDK_HOME)/bin/lcc
      8 PNG2ASSET = $(GBDK_HOME)/bin/png2asset
      9 
     10 # Set platforms to build here, spaced separated. (These are in the separate Makefile.targets)
     11 # They can also be built/cleaned individually: "make gg" and "make gg-clean"
     12 # Possible are: gb gbc pocket megaduck sms gg
     13 TARGETS=gb gbc megaduck gg
     14 
     15 # Configure platform specific LCC flags here:
     16 LCCFLAGS_gb      = -Wl-yt0x1B -autobank # Set an MBC for banking (1B-ROM+MBC5+RAM+BATT)
     17 LCCFLAGS_pocket  = -Wl-yt0x1B -autobank # Usually the same as required for .gb
     18 LCCFLAGS_duck    = -Wl-yt0x1B -autobank # Usually the same as required for .gb
     19 LCCFLAGS_gbc     = -Wl-yt0x1B -Wm-yc -autobank # Same as .gb with: -Wm-yc (gb & gbc) or Wm-yC (gbc exclusive)
     20 LCCFLAGS_sms     =
     21 LCCFLAGS_gg      =
     22 LCCFLAGS_nes     = -autobank
     23 
     24 LCCFLAGS += $(LCCFLAGS_$(EXT)) # This adds the current platform specific LCC Flags
     25 
     26 LCCFLAGS += -Wl-j -Wm-yoA -Wm-ya4 -Wb-ext=.rel -Wb-v # MBC + Autobanking related flags
     27 
     28 # GBDK_DEBUG = ON
     29 ifdef GBDK_DEBUG
     30 	LCCFLAGS += -debug -v
     31 endif
     32 
     33 
     34 # You can set the name of the ROM file here
     35 PROJECTNAME = GBPrinter
     36 
     37 CFLAGS = -Wf-MMD -Wf-Wp-MP # Header file dependency output (-MMD) for Makefile use + per-header Phoney rules (-MP)
     38 
     39 # EXT?=gb # Only sets extension to default (game boy .gb) if not populated
     40 SRCDIR      = src
     41 OBJDIR      = obj/$(EXT)
     42 RESOBJSRC   = obj/$(EXT)/res
     43 RESDIR      = res
     44 BINDIR      = build/$(EXT)
     45 MKDIRS      = $(OBJDIR) $(BINDIR) $(RESOBJSRC) # See bottom of Makefile for directory auto-creation
     46 
     47 BINS	    = $(OBJDIR)/$(PROJECTNAME).$(EXT)
     48 CSOURCES    = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.c))) $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/*.c)))
     49 ASMSOURCES  = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.s)))
     50 OBJS        = $(CSOURCES:%.c=$(OBJDIR)/%.o) $(ASMSOURCES:%.s=$(OBJDIR)/%.o)
     51 
     52 # For png2asset: converting map source pngs -> .c -> .o
     53 MAPPNGS    = $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/*.png)))
     54 MAPSRCS    = $(MAPPNGS:%.png=$(RESOBJSRC)/%.c)
     55 MAPOBJS    = $(MAPSRCS:$(RESOBJSRC)/%.c=$(OBJDIR)/%.o)
     56 
     57 .PRECIOUS: $(MAPSRCS)
     58 
     59 CFLAGS += -I$(OBJDIR) 
     60 
     61 # Builds all targets sequentially
     62 all: $(TARGETS)
     63 
     64 compile.bat: Makefile
     65 	@echo "REM Automatically generated from Makefile" > compile.bat
     66 	@make -sn | sed y/\\//\\\\/ | grep -v make >> compile.bat
     67 
     68 
     69 # Use png2asset to convert the png into C formatted map data
     70 # -c ...   : Set C output file
     71 # Convert metasprite .pngs in res/ -> .c files in obj/<platform ext>/src/
     72 $(RESOBJSRC)/%.c:	$(RESDIR)/%.png
     73 	$(PNG2ASSET) $< -map -bpp 2 -max_palettes 4 -pack_mode gb -noflip -c $@
     74 
     75 # Compile the map pngs that were converted to .c files
     76 # .c files in obj/<platform ext>/src/ -> .o files in obj/
     77 $(OBJDIR)/%.o:	$(RESOBJSRC)/%.c
     78 	$(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
     79 
     80 # Dependencies (using output from -Wf-MMD -Wf-Wp-MP)
     81 DEPS = $(OBJS:%.o=%.d)
     82 
     83 -include $(DEPS)
     84 
     85 # Compile .c files in "src/" to .o object files
     86 $(OBJDIR)/%.o:	$(SRCDIR)/%.c
     87 	$(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
     88 
     89 # Compile .c files in "res/" to .o object files
     90 $(OBJDIR)/%.o:	$(RESDIR)/%.c
     91 	$(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
     92 
     93 # Compile .s assembly files in "src/" to .o object files
     94 $(OBJDIR)/%.o:	$(SRCDIR)/%.s
     95 	$(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
     96 
     97 # If needed, compile .c files in "src/" to .s assembly files
     98 # (not required if .c is compiled directly to .o)
     99 $(OBJDIR)/%.s:	$(SRCDIR)/%.c
    100 	$(LCC) $(LCCFLAGS) $(CFLAGS) -S -o $@ $<
    101 
    102 # Convert and build maps first so they're available when compiling the main sources
    103 $(OBJS):	$(MAPOBJS)
    104 
    105 # Link the compiled object files into a .gb ROM file
    106 $(BINS):	$(OBJS)
    107 	$(LCC) $(LCCFLAGS) $(CFLAGS) -o $(BINDIR)/$(PROJECTNAME).$(EXT) $(MAPOBJS) $(OBJS)
    108 
    109 clean:
    110 	@echo Cleaning
    111 	@for target in $(TARGETS); do \
    112 		$(MAKE) $$target-clean; \
    113 	done
    114 
    115 # Include available build targets
    116 include Makefile.targets
    117 
    118 
    119 # create necessary directories after Makefile is parsed but before build
    120 # info prevents the command from being pasted into the makefile
    121 ifneq ($(strip $(EXT)),)           # Only make the directories if EXT has been set by a target
    122 $(info $(shell mkdir -p $(MKDIRS)))
    123 endif

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