gbdk-2020 | GameBoy Development Kit |
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gbdk-lib/examples/cross-platform/large_map/Makefile
1 # If you move this project you can change the directory
2 # to match your GBDK root directory (ex: GBDK_HOME = "C:/GBDK/"
3 ifndef GBDK_HOME
4 GBDK_HOME = ../../../
5 endif
6
7 LCC = $(GBDK_HOME)/bin/lcc
8 PNG2ASSET = $(GBDK_HOME)/bin/png2asset
9
10 # Set platforms to build here, spaced separated. (These are in the separate Makefile.targets)
11 # They can also be built/cleaned individually: "make gg" and "make gg-clean"
12 # Possible are: gb gbc pocket megaduck sms gg
13 TARGETS=gb gbc gg sms nes
14
15 # Configure platform specific LCC flags here:
16 LCCFLAGS_gb = -Wl-yt0x1B -autobank # Set an MBC for banking (1B-ROM+MBC5+RAM+BATT)
17 LCCFLAGS_pocket = -Wl-yt0x1B -autobank # Usually the same as required for .gb
18 LCCFLAGS_duck = -Wl-yt0x1B -autobank # Usually the same as required for .gb
19 LCCFLAGS_gbc = -Wl-yt0x1B -Wm-yc -autobank # Same as .gb with: -Wm-yc (gb & gbc) or Wm-yC (gbc exclusive)
20 LCCFLAGS_sms =
21 LCCFLAGS_gg =
22 LCCFLAGS_nes = -autobank
23
24 LCCFLAGS += $(LCCFLAGS_$(EXT)) # This adds the current platform specific LCC Flags
25
26 LCCFLAGS += -Wl-j -Wm-yoA -Wm-ya4 -Wb-ext=.rel -Wb-v # MBC + Autobanking related flags
27
28 P2AFLAGS_gb = -map -bpp 2 -max_palettes 4 -pack_mode gb -noflip
29 P2AFLAGS_gbc = -map -use_map_attributes -bpp 2 -max_palettes 8 -pack_mode gb
30 P2AFLAGS_pocket = -map -bpp 2 -max_palettes 4 -pack_mode gb -noflip
31 P2AFLAGS_duck = -map -bpp 2 -max_palettes 4 -pack_mode gb -noflip
32 P2AFLAGS_sms = -map -use_map_attributes -bpp 4 -max_palettes 2 -pack_mode sms
33 P2AFLAGS_gg = -map -use_map_attributes -bpp 4 -max_palettes 2 -pack_mode sms
34 P2AFLAGS_nes = -map -bpp 2 -max_palettes 4 -pack_mode nes -noflip -use_nes_attributes -b 0
35
36 P2AFLAGS = $(P2AFLAGS_$(EXT))
37
38 # GBDK_DEBUG = ON
39 ifdef GBDK_DEBUG
40 LCCFLAGS += -debug -v
41 endif
42
43
44 # You can set the name of the ROM file here
45 PROJECTNAME = large-map
46
47 CFLAGS = -Wf-MMD -Wf-Wp-MP # Header file dependency output (-MMD) for Makefile use + per-header Phoney rules (-MP)
48
49 # EXT?=gb # Only sets extension to default (game boy .gb) if not populated
50 SRCDIR = src
51 OBJDIR = obj/$(EXT)
52 RESOBJSRC = obj/$(EXT)/res
53 RESDIR = res
54 BINDIR = build/$(EXT)
55 MKDIRS = $(OBJDIR) $(BINDIR) $(RESOBJSRC) # See bottom of Makefile for directory auto-creation
56
57 BINS = $(OBJDIR)/$(PROJECTNAME).$(EXT)
58 CSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.c))) $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/*.c)))
59 ASMSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.s)))
60 OBJS = $(CSOURCES:%.c=$(OBJDIR)/%.o) $(ASMSOURCES:%.s=$(OBJDIR)/%.o)
61
62 # For png2asset: converting map source pngs -> .c -> .o
63 MAPPNGS = $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/*.png)))
64 MAPSRCS = $(MAPPNGS:%.png=$(RESOBJSRC)/%.c)
65 MAPOBJS = $(MAPSRCS:$(RESOBJSRC)/%.c=$(OBJDIR)/%.o)
66
67 .PRECIOUS: $(MAPSRCS)
68
69 CFLAGS += -I$(OBJDIR)
70
71 # Builds all targets sequentially
72 all: $(TARGETS)
73
74 compile.bat: Makefile
75 @echo "REM Automatically generated from Makefile" > compile.bat
76 @make -sn | sed y/\\//\\\\/ | grep -v make >> compile.bat
77
78
79 # Use png2asset to convert the png into C formatted map data
80 # -c ... : Set C output file
81 # Convert metasprite .pngs in res/ -> .c files in obj/<platform ext>/src/
82 $(RESOBJSRC)/%.c: $(RESDIR)/%.png
83 $(PNG2ASSET) $< $(P2AFLAGS) -c $@
84
85 # Compile the map pngs that were converted to .c files
86 # .c files in obj/<platform ext>/src/ -> .o files in obj/
87 $(OBJDIR)/%.o: $(RESOBJSRC)/%.c
88 $(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
89
90 # Dependencies (using output from -Wf-MMD -Wf-Wp-MP)
91 DEPS = $(OBJS:%.o=%.d)
92
93 -include $(DEPS)
94
95 # Compile .c files in "src/" to .o object files
96 $(OBJDIR)/%.o: $(SRCDIR)/%.c
97 $(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
98
99 # Compile .c files in "res/" to .o object files
100 $(OBJDIR)/%.o: $(RESDIR)/%.c
101 $(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
102
103 # Compile .s assembly files in "src/" to .o object files
104 $(OBJDIR)/%.o: $(SRCDIR)/%.s
105 $(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
106
107 # If needed, compile .c files in "src/" to .s assembly files
108 # (not required if .c is compiled directly to .o)
109 $(OBJDIR)/%.s: $(SRCDIR)/%.c
110 $(LCC) $(LCCFLAGS) $(CFLAGS) -S -o $@ $<
111
112 # Convert and build maps first so they're available when compiling the main sources
113 $(OBJS): $(MAPOBJS)
114
115 # Link the compiled object files into a .gb ROM file
116 $(BINS): $(OBJS)
117 $(LCC) $(LCCFLAGS) $(CFLAGS) -o $(BINDIR)/$(PROJECTNAME).$(EXT) $(MAPOBJS) $(OBJS)
118
119 clean:
120 @echo Cleaning
121 @for target in $(TARGETS); do \
122 $(MAKE) $$target-clean; \
123 done
124
125 # Include available build targets
126 include Makefile.targets
127
128
129 # create necessary directories after Makefile is parsed but before build
130 # info prevents the command from being pasted into the makefile
131 ifneq ($(strip $(EXT)),) # Only make the directories if EXT has been set by a target
132 $(info $(shell mkdir -p $(MKDIRS)))
133 endif
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