gbdk-2020 | GameBoy Development Kit |
| download: https://git.y1.nz/archives/gbdk.tar.gz | |
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gbdk-lib/examples/cross-platform/logo/Makefile
1 # If you move this project you can change the directory
2 # to match your GBDK root directory (ex: GBDK_HOME = "C:/GBDK/"
3 ifndef GBDK_HOME
4 GBDK_HOME = ../../../
5 endif
6
7 LCC = $(GBDK_HOME)/bin/lcc
8 PNG2ASSETS = $(GBDK_HOME)/bin/png2asset
9
10 # Set platforms to build here, spaced separated. (These are in the separate Makefile.targets)
11 # They can also be built/cleaned individually: "make gg" and "make gg-clean"
12 # Possible are: gb gbc pocket megaduck sms gg
13 TARGETS=gb gbc pocket megaduck sms gg nes
14
15 # You can set the name of the resulting ROM file here
16 PROJECTNAME = logo
17
18 # You can set the name of the ROM title embedded in the ROM header here
19 TITLE = LOGO # must be all upper case, maximum 15 characters
20
21 # Configure platform specific LCC flags here:
22 LCCFLAGS_gb = -Wl-yt0x1B -autobank # Set an MBC for banking (1B-ROM+MBC5+RAM+BATT)
23 LCCFLAGS_pocket = -Wl-yt0x1B -autobank # Usually the same as required for .gb
24 LCCFLAGS_duck = -Wl-yt0x1B -autobank # Usually the same as required for .gb
25 LCCFLAGS_gbc = -Wl-yt0x1B -Wm-yc -autobank # Same as .gb with: -Wm-yc (gb & gbc) or Wm-yC (gbc exclusive)
26 LCCFLAGS_sms =
27 LCCFLAGS_gg =
28 LCCFLAGS_nes =
29
30 LCCFLAGS += $(LCCFLAGS_$(EXT)) # This adds the current platform specific LCC Flags
31
32 LCCFLAGS += -Wl-j -Wm-yoA -Wm-ya4 -Wb-ext=.rel -Wb-v # MBC + Autobanking related flags
33
34 LCCFLAGS += -Wm-yn"$(TITLE)" # Add title to rom cartridge header
35
36 # GBDK_DEBUG = ON
37 ifdef GBDK_DEBUG
38 LCCFLAGS += -debug -v
39 endif
40
41
42 RESFLAGS += $(RESFLAGS_$(TYP))
43
44 CFLAGS += -I$(OBJDIR) -DSYSTEM_$(TYP)
45
46 # EXT?=gb # Only sets extension to default (game boy .gb) if not populated
47 SRCDIR = src
48 OBJDIR = obj/$(EXT)
49 RESDIR = res/$(TYP)
50 BINDIR = build/$(EXT)
51 MKDIRS = $(OBJDIR) $(BINDIR) # See bottom of Makefile for directory auto-creation
52
53 BINS = $(OBJDIR)/$(PROJECTNAME).$(EXT)
54 IMAGES = $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/*.png)))
55 CSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.c)))
56 ASMSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.s)))
57 OBJS = $(IMAGES:%.png=$(OBJDIR)/%.o) $(CSOURCES:%.c=$(OBJDIR)/%.o) $(ASMSOURCES:%.s=$(OBJDIR)/%.o)
58
59 # Builds all targets sequentially
60 all: $(TARGETS)
61
62 compile.bat: Makefile
63 @echo "REM Automatically generated from Makefile" > compile.bat
64 @make -sn | sed y/\\//\\\\/ | grep -v make >> compile.bat
65
66
67 .SECONDEXPANSION:
68 $(OBJDIR)/%.c: $(RESDIR)/%.png $$(wildcard $(RESDIR)/gfx/$(PLAT)/backgrounds/%.png.meta)
69 $(PNG2ASSETS) $< `cat <$<.meta 2>/dev/null` -c $@
70
71 $(OBJDIR)/%.o: $(OBJDIR)/%.c
72 $(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
73
74 # Compile .c files in "src/" to .o object files
75 $(OBJDIR)/%.o: $(SRCDIR)/%.c
76 $(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
77
78 # Compile .c files in "res/" to .o object files
79 $(OBJDIR)/%.o: $(RESDIR)/%.c
80 $(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
81
82 # Compile .s assembly files in "src/" to .o object files
83 $(OBJDIR)/%.o: $(SRCDIR)/%.s
84 $(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
85
86 # If needed, compile .c files in "src/" to .s assembly files
87 # (not required if .c is compiled directly to .o)
88 $(OBJDIR)/%.s: $(SRCDIR)/%.c
89 $(LCC) $(LCCFLAGS) $(CFLAGS) -S -o $@ $<
90
91 # Link the compiled object files into a .gb ROM file
92 $(BINS): $(OBJS)
93 $(LCC) $(LCCFLAGS) $(CFLAGS) -o $(BINDIR)/$(PROJECTNAME).$(EXT) $(OBJS)
94
95 clean:
96 @echo Cleaning
97 @for target in $(TARGETS); do \
98 $(MAKE) $$target-clean; \
99 done
100
101 # Include available build targets
102 include Makefile.targets
103
104
105 # create necessary directories after Makefile is parsed but before build
106 # info prevents the command from being pasted into the makefile
107 ifneq ($(strip $(EXT)),) # Only make the directories if EXT has been set by a target
108 $(info $(shell mkdir -p $(MKDIRS)))
109 endif
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