gbdk-2020 | GameBoy Development Kit |
| download: https://git.y1.nz/archives/gbdk.tar.gz | |
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gbdk-lib/examples/cross-platform/platformer_template/src/common.h
1 #ifndef COMMON_HEADER
2 #define COMMON_HEADER
3
4 #include <gbdk/platform.h>
5 #include <gbdk/metasprites.h>
6
7 extern uint8_t joypadCurrent, joypadPrevious;
8
9 void WaitForStartOrA(void);
10 void setBKGPalettes(uint8_t count, const palette_color_t *palettes) NONBANKED;
11 void ShowCentered(uint8_t widthInTiles,uint8_t heightInTiles,uint8_t bank, uint8_t* tileData, uint8_t tileCount, uint8_t* mapData, const palette_color_t* palettes) NONBANKED;
12 #endif
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