gbdk-2020 | GameBoy Development Kit |
| download: https://git.y1.nz/archives/gbdk.tar.gz | |
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gbdk-lib/examples/cross-platform/platformer_template/src/level.h
1 #ifndef WORLD_HEADER
2 #define WORLD_HEADER
3
4 #include <stdint.h>
5 #include <gbdk/platform.h>
6
7 extern uint16_t currentLevelWidth;
8 extern uint16_t currentLevelWidthInTiles;
9 extern uint16_t currentLevelHeight;
10 extern uint16_t currentLevelHeightInTiles;
11 extern uint8_t *currentLevelMap;
12 extern uint8_t currentLevelNonSolidTileCount;
13
14 extern uint8_t currentLevel;
15 extern uint8_t currentAreaBank;
16 extern uint8_t nextLevel;
17
18 uint8_t IsTileSolid(uint16_t worldX,uint16_t worldY);
19 void SetupCurrentLevel(void);
20 #endif
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