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gbdk-2020

GameBoy Development Kit
download: https://git.y1.nz/archives/gbdk.tar.gz
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gbdk-lib/examples/cross-platform/simple_physics/Makefile

      1 # If you move this project you can change the directory
      2 # to match your GBDK root directory (ex: GBDK_HOME = "C:/GBDK/"
      3 ifndef GBDK_HOME
      4 	GBDK_HOME = ../../../
      5 endif
      6 
      7 LCC = $(GBDK_HOME)/bin/lcc
      8 PNG2ASSET = $(GBDK_HOME)/bin/png2asset
      9 
     10 # Set platforms to build here, spaced separated. (These are in the separate Makefile.targets)
     11 # They can also be built/cleaned individually: "make gg" and "make gg-clean"
     12 # Possible are: gb gbc pocket megaduck sms gg
     13 TARGETS=gb gbc pocket megaduck sms gg nes
     14 
     15 # Configure platform specific LCC flags here:
     16 LCCFLAGS_gb      = -Wl-yt0x1B -autobank # Set an MBC for banking (1B-ROM+MBC5+RAM+BATT)
     17 LCCFLAGS_pocket  = -Wl-yt0x1B -autobank # Usually the same as required for .gb
     18 LCCFLAGS_duck    = -Wl-yt0x1B -autobank # Usually the same as required for .gb
     19 LCCFLAGS_gbc     = -Wl-yt0x1B -Wm-yc -autobank # Same as .gb with: -Wm-yc (gb & gbc) or Wm-yC (gbc exclusive)
     20 LCCFLAGS_sms     = -autobank
     21 LCCFLAGS_gg      = -autobank
     22 LCCFLAGS_nes     = 
     23 
     24 LCCFLAGS += $(LCCFLAGS_$(EXT)) # This adds the current platform specific LCC Flags
     25 
     26 LCCFLAGS += -Wl-j -Wm-yoA -Wm-ya4 -Wb-ext=.rel -Wb-v # MBC + Autobanking related flags
     27 
     28 # GBDK_DEBUG = ON
     29 ifdef GBDK_DEBUG
     30 	LCCFLAGS += -debug -v
     31 endif
     32 
     33 
     34 # Add directory where platform specific meta tile sprites get converted into (obj/<platform ext>/src)
     35 # So they can be included with "#include <res/somefile.h>"
     36 CFLAGS += -I$(OBJDIR)
     37 
     38 # You can set the name of the ROM file here
     39 PROJECTNAME = physics
     40 
     41 SRCDIR      = src
     42 OBJDIR      = obj/$(EXT)
     43 RESOBJSRC   = obj/$(EXT)/res
     44 RESDIR      = res
     45 BINDIR      = build/$(EXT)
     46 MKDIRS      = $(OBJDIR) $(BINDIR) $(RESOBJSRC) # See bottom of Makefile for directory auto-creation
     47 
     48 BINS	    = $(OBJDIR)/$(PROJECTNAME).$(EXT)
     49 # For png2asset: converting metasprite source pngs -> .c -> .o
     50 METAPNGS    = $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/*.png)))
     51 METASRCS    = $(METAPNGS:%.png=$(RESOBJSRC)/%.c)
     52 METAOBJS    = $(METASRCS:$(RESOBJSRC)/%.c=$(OBJDIR)/%.o)
     53 
     54 CSOURCES    = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.c))) $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/*.c)))
     55 ASMSOURCES  = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.s)))
     56 OBJS        = $(CSOURCES:%.c=$(OBJDIR)/%.o) $(ASMSOURCES:%.s=$(OBJDIR)/%.o)
     57 
     58 
     59 # Builds all targets sequentially
     60 all: $(TARGETS)
     61 
     62 compile.bat: Makefile
     63 	@echo "REM Automatically generated from Makefile" > compile.bat
     64 	@make -sn | sed y/\\//\\\\/ | grep -v make >> compile.bat
     65 
     66 
     67 # Use png2asset to convert the png into C formatted metasprite data
     68 # -sh 48   : Sets sprite height to 48 (width remains automatic)
     69 # -spr8x16 : Use 8x16 hardware sprites
     70 # -c ...   : Set C output file
     71 # Convert metasprite .pngs in res/ -> .c files in obj/<platform ext>/src/
     72 $(RESOBJSRC)/%.c:	$(RESDIR)/%.png
     73 	$(PNG2ASSET) $< -sh 48 -spr8x8 -noflip -c $@
     74 
     75 # Compile the Metasprite pngs that were converted to .c files
     76 # .c files in obj/<platform ext>/src/ -> .o files in obj/
     77 $(OBJDIR)/%.o:	$(RESOBJSRC)/%.c
     78 	$(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
     79 
     80 # Compile .c files in "src/" to .o object files
     81 $(OBJDIR)/%.o:	$(SRCDIR)/%.c
     82 	$(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
     83 
     84 # Compile .c files in "res/" to .o object files
     85 $(OBJDIR)/%.o:	$(RESDIR)/%.c
     86 	$(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
     87 
     88 # Compile .s assembly files in "src/" to .o object files
     89 $(OBJDIR)/%.o:	$(SRCDIR)/%.s
     90 	$(LCC) $(LCCFLAGS) $(CFLAGS) -c -o $@ $<
     91 
     92 # If needed, compile .c files in "src/" to .s assembly files
     93 # (not required if .c is compiled directly to .o)
     94 $(OBJDIR)/%.s:	$(SRCDIR)/%.c
     95 	$(LCC) $(LCCFLAGS) $(CFLAGS) -S -o $@ $<
     96 
     97 # Convert and build MetaSprites first so they're available when compiling the main sources
     98 $(OBJS):	$(METAOBJS)
     99 
    100 # Link the compiled object files into a .gb ROM file
    101 $(BINS):	$(OBJS)
    102 	$(LCC) $(LCCFLAGS) $(CFLAGS) -o $(BINDIR)/$(PROJECTNAME).$(EXT) $(METAOBJS) $(OBJS)
    103 
    104 clean:
    105 	@echo Cleaning
    106 	@for target in $(TARGETS); do \
    107 		$(MAKE) $$target-clean; \
    108 	done
    109 
    110 # Include available build targets
    111 include Makefile.targets
    112 
    113 
    114 # create necessary directories after Makefile is parsed but before build
    115 # info prevents the command from being pasted into the makefile
    116 ifneq ($(strip $(EXT)),)           # Only make the directories if EXT has been set by a target
    117 $(info $(shell mkdir -p $(MKDIRS)))
    118 endif

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