gbdk-2020 | GameBoy Development Kit |
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gbdk-lib/examples/cross-platform/text_advanced_dialogue/Makefile
1 # If you move this project you can change the directory
2 # to match your GBDK root directory (ex: GBDK_HOME = "C:/GBDK/"
3 ifndef GBDK_HOME
4 GBDK_HOME = ../../../
5 endif
6
7 LCC = $(GBDK_HOME)/bin/lcc
8 PNG2ASSET = $(GBDK_HOME)/bin/png2asset
9
10 # Set platforms to build here, spaced separated. (These are in the separate Makefile.targets)
11 # They can also be built/cleaned individually: "make gg" and "make gg-clean"
12 # Possible are: gb gbc pocket megaduck sms gg
13 TARGETS=gb pocket megaduck sms gg nes
14
15 # Configure platform specific LCC flags here:
16 LCCFLAGS_gb =
17 LCCFLAGS_pocket =
18 LCCFLAGS_duck =
19 LCCFLAGS_gbc =
20 LCCFLAGS_sms =
21 LCCFLAGS_gg =
22 LCCFLAGS_nes =
23
24 LCCFLAGS += $(LCCFLAGS_$(EXT)) # This adds the current platform specific LCC Flags
25
26 # GBDK_DEBUG = ON
27 ifdef GBDK_DEBUG
28 LCCFLAGS += -debug -v
29 endif
30
31
32 # You can set the name of the ROM file here
33 PROJECTNAME = text_advanced_dialogue
34
35 SRCDIR = src
36 OBJDIR = obj/$(EXT)
37 RESDIR = res
38 DISTDIR = dist
39 BINDIR = build/$(EXT)
40 GENDIR = gen/$(EXT)/src
41
42 MKDIRS = $(OBJDIR) $(BINDIR) $(GENDIR) # See bottom of Makefile for directory auto-creation
43 GENSOURCES = $(foreach dir,$(GENDIR), $(wildcard $(dir)/*.c))
44 BINS = $(OBJDIR)/$(PROJECTNAME).$(EXT)
45 CSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.c))) $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/*.c)))
46 ASMSOURCES = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.s)))
47 OBJS = $(CSOURCES:%.c=$(OBJDIR)/%.o) $(ASMSOURCES:%.s=$(OBJDIR)/%.o)
48
49
50 # png2asset settings for backgrounds
51 PNG2ASSET_BKG_SETTINGS_gg=-pack_mode sms -bpp 4
52 PNG2ASSET_BKG_SETTINGS_sms=-pack_mode sms -bpp 4
53 PNG2ASSET_BKG_SETTINGS_nes=-pack_mode nes -bpp 2
54 PNG2ASSET_BKG_SETTINGS_gb=
55 PNG2ASSET_BKG_SETTINGS_gbc=
56 PNG2ASSET_BKG_SETTINGS_duck=
57 PNG2ASSET_BKG_SETTINGS_pocket=
58
59
60 # Builds all targets sequentially
61 all: $(TARGETS)
62
63 compile.bat: Makefile
64 @echo "REM Automatically generated from Makefile" > compile.bat
65 @make -sn | sed y/\\//\\\\/ | grep -v make >> compile.bat
66
67
68 # Compile .c files in "src/" to .o object files
69 $(OBJDIR)/%.o: $(SRCDIR)/%.c
70 $(LCC) $(LCCFLAGS) $(CFLAGS) -I$(GENDIR) -c -o $@ $<
71
72 # Compile .s assembly files in "src/" to .o object files
73 $(OBJDIR)/%.o: $(SRCDIR)/%.s
74 $(LCC) $(LCCFLAGS) $(CFLAGS) -I$(GENDIR) -c -o $@ $<
75
76 # If needed, compile .c files in "src/" to .s assembly files
77 # (not required if .c is compiled directly to .o)
78 $(OBJDIR)/%.s: $(SRCDIR)/%.c
79 $(LCC) $(LCCFLAGS) $(CFLAGS) -I$(GENDIR) -S -o $@ $<
80
81 png2asset:
82 $(PNG2ASSET) $(RESDIR)/Font.png $(PNG2ASSET_BKG_SETTINGS_$(EXT)) -c $(GENDIR)/Font.c -map -keep_palette_order -noflip
83 $(PNG2ASSET) $(RESDIR)/DialogueBox.png $(PNG2ASSET_BKG_SETTINGS_$(EXT)) -c $(GENDIR)/DialogueBox.c -map -keep_palette_order -noflip
84
85 # Link the compiled object files into a .gb ROM file
86 $(BINS): $(OBJS)
87 $(LCC) $(LCCFLAGS) $(CFLAGS) -I$(GENDIR) -o $(BINDIR)/$(PROJECTNAME).$(EXT) $(OBJS) $(GENSOURCES)
88
89 clean:
90 @echo Cleaning
91 @for target in $(TARGETS); do \
92 $(MAKE) $$target-clean; \
93 done
94
95 # Include available build targets
96 include Makefile.targets
97
98
99 # create necessary directories after Makefile is parsed but before build
100 # info prevents the command from being pasted into the makefile
101 ifneq ($(strip $(EXT)),) # Only make the directories if EXT has been set by a target
102 $(info $(shell mkdir -p $(MKDIRS)))
103 endif
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