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gbdk-2020

GameBoy Development Kit
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gbdk-lib/examples/gb/colorbar/bar_c.h

      1 /*
      2 
      3  BAR_C.H
      4 
      5  Include File.
      6 
      7  Info:
      8   Form                 : All tiles as one unit.
      9   Format               : Gameboy 4 color.
     10   Compression          : None.
     11   Counter              : None.
     12   Tile size            : 8 x 8
     13   Tiles                : 0 to 31
     14 
     15   Palette colors       : Included.
     16   SGB Palette          : None.
     17   CGB Palette          : 1 Byte per entry.
     18 
     19   Convert to metatiles : No.
     20 
     21  This file was generated by GBTD v1.6
     22 
     23 */
     24 
     25 
     26 /* Bank of tiles. */
     27 #define bar_cBank 0
     28 
     29 /* Super Gameboy palette 0 */
     30 #define bar_cSGBPal0c0 0
     31 #define bar_cSGBPal0c1 0
     32 #define bar_cSGBPal0c2 0
     33 #define bar_cSGBPal0c3 0
     34 
     35 /* Super Gameboy palette 1 */
     36 #define bar_cSGBPal1c0 25368
     37 #define bar_cSGBPal1c1 0
     38 #define bar_cSGBPal1c2 4104
     39 #define bar_cSGBPal1c3 6
     40 
     41 /* Super Gameboy palette 2 */
     42 #define bar_cSGBPal2c0 0
     43 #define bar_cSGBPal2c1 0
     44 #define bar_cSGBPal2c2 4104
     45 #define bar_cSGBPal2c3 6
     46 
     47 /* Super Gameboy palette 3 */
     48 #define bar_cSGBPal3c0 0
     49 #define bar_cSGBPal3c1 0
     50 #define bar_cSGBPal3c2 4104
     51 #define bar_cSGBPal3c3 6
     52 
     53 /* Gameboy Color palette 0 */
     54 #define bar_cCGBPal0c0 32767
     55 #define bar_cCGBPal0c1 25368
     56 #define bar_cCGBPal0c2 19026
     57 #define bar_cCGBPal0c3 0
     58 
     59 /* Gameboy Color palette 1 */
     60 #define bar_cCGBPal1c0 18
     61 #define bar_cCGBPal1c1 24
     62 #define bar_cCGBPal1c2 31
     63 #define bar_cCGBPal1c3 12
     64 
     65 /* Gameboy Color palette 2 */
     66 #define bar_cCGBPal2c0 384
     67 #define bar_cCGBPal2c1 576
     68 #define bar_cCGBPal2c2 768
     69 #define bar_cCGBPal2c3 992
     70 
     71 /* Gameboy Color palette 3 */
     72 #define bar_cCGBPal3c0 12288
     73 #define bar_cCGBPal3c1 18432
     74 #define bar_cCGBPal3c2 24576
     75 #define bar_cCGBPal3c3 31744
     76 
     77 /* Gameboy Color palette 4 */
     78 #define bar_cCGBPal4c0 792
     79 #define bar_cCGBPal4c1 1023
     80 #define bar_cCGBPal4c2 396
     81 #define bar_cCGBPal4c3 594
     82 
     83 /* Gameboy Color palette 5 */
     84 #define bar_cCGBPal5c0 24600
     85 #define bar_cCGBPal5c1 31775
     86 #define bar_cCGBPal5c2 12300
     87 #define bar_cCGBPal5c3 18450
     88 
     89 /* Gameboy Color palette 6 */
     90 #define bar_cCGBPal6c0 19008
     91 #define bar_cCGBPal6c1 25344
     92 #define bar_cCGBPal6c2 32736
     93 #define bar_cCGBPal6c3 12672
     94 
     95 /* Gameboy Color palette 7 */
     96 #define bar_cCGBPal7c0 32767
     97 #define bar_cCGBPal7c1 25368
     98 #define bar_cCGBPal7c2 19026
     99 #define bar_cCGBPal7c3 12684
    100 /* CGBpalette entries. */
    101 extern const unsigned char bar_cCGB[];
    102 /* Start of tile array. */
    103 extern const unsigned char bar_c[];
    104 
    105 /* End of BAR_C.H */

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