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gbdk-2020

GameBoy Development Kit
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gbdk-lib/examples/gb/dscan/bkg.h

      1 /*
      2 
      3  BKG.H
      4 
      5  Include File.
      6 
      7  Info:
      8   Form                 : All tiles as one unit.
      9   Format               : Gameboy 4 color.
     10   Compression          : None.
     11   Counter              : None.
     12   Tile size            : 8 x 8
     13   Tiles                : 0 to 95
     14 
     15   Palette colors       : Included.
     16   SGB Palette          : None.
     17   CGB Palette          : 1 Byte per entry.
     18 
     19   Convert to metatiles : No.
     20 
     21  This file was generated by GBTD v1.6
     22 
     23 */
     24 
     25 
     26 /* Bank of tiles. */
     27 #define bkgBank 0
     28 
     29 /* Super Gameboy palette 0 */
     30 #define bkgSGBPal0c0 0
     31 #define bkgSGBPal0c1 0
     32 #define bkgSGBPal0c2 0
     33 #define bkgSGBPal0c3 0
     34 
     35 /* Super Gameboy palette 1 */
     36 #define bkgSGBPal1c0 4104
     37 #define bkgSGBPal1c1 6
     38 #define bkgSGBPal1c2 0
     39 #define bkgSGBPal1c3 0
     40 
     41 /* Super Gameboy palette 2 */
     42 #define bkgSGBPal2c0 4104
     43 #define bkgSGBPal2c1 6
     44 #define bkgSGBPal2c2 0
     45 #define bkgSGBPal2c3 0
     46 
     47 /* Super Gameboy palette 3 */
     48 #define bkgSGBPal3c0 4104
     49 #define bkgSGBPal3c1 6
     50 #define bkgSGBPal3c2 0
     51 #define bkgSGBPal3c3 0
     52 
     53 /* Gameboy Color palette 0 */
     54 #define bkgCGBPal0c0 32767
     55 #define bkgCGBPal0c1 25368
     56 #define bkgCGBPal0c2 16912
     57 #define bkgCGBPal0c3 0
     58 
     59 /* Gameboy Color palette 1 */
     60 #define bkgCGBPal1c0 31744
     61 #define bkgCGBPal1c1 25600
     62 #define bkgCGBPal1c2 15360
     63 #define bkgCGBPal1c3 31
     64 
     65 /* Gameboy Color palette 2 */
     66 #define bkgCGBPal2c0 29696
     67 #define bkgCGBPal2c1 21504
     68 #define bkgCGBPal2c2 13312
     69 #define bkgCGBPal2c3 31
     70 
     71 /* Gameboy Color palette 3 */
     72 #define bkgCGBPal3c0 27648
     73 #define bkgCGBPal3c1 19456
     74 #define bkgCGBPal3c2 11264
     75 #define bkgCGBPal3c3 31
     76 
     77 /* Gameboy Color palette 4 */
     78 #define bkgCGBPal4c0 23552
     79 #define bkgCGBPal4c1 17408
     80 #define bkgCGBPal4c2 9216
     81 #define bkgCGBPal4c3 31
     82 
     83 /* Gameboy Color palette 5 */
     84 #define bkgCGBPal5c0 16896
     85 #define bkgCGBPal5c1 25344
     86 #define bkgCGBPal5c2 0
     87 #define bkgCGBPal5c3 31
     88 
     89 /* Gameboy Color palette 6 */
     90 #define bkgCGBPal6c0 21120
     91 #define bkgCGBPal6c1 29568
     92 #define bkgCGBPal6c2 31744
     93 #define bkgCGBPal6c3 31
     94 
     95 /* Gameboy Color palette 7 */
     96 #define bkgCGBPal7c0 32767
     97 #define bkgCGBPal7c1 32736
     98 #define bkgCGBPal7c2 0
     99 #define bkgCGBPal7c3 31744
    100 /* CGBpalette entries. */
    101 extern const unsigned char bkgCGB[];
    102 /* Start of tile array. */
    103 extern const unsigned char bkg[];
    104 
    105 /* End of BKG.H */

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