gbdk-2020 | GameBoy Development Kit |
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gbdk-lib/examples/gb/dscan/fore.h
1 /*
2
3 FORE.H
4
5 Include File.
6
7 Info:
8 Form : All tiles as one unit.
9 Format : Gameboy 4 color.
10 Compression : None.
11 Counter : None.
12 Tile size : 8 x 8
13 Tiles : 0 to 127
14
15 Palette colors : Included.
16 SGB Palette : None.
17 CGB Palette : 1 Byte per entry.
18
19 Convert to metatiles : No.
20
21 This file was generated by GBTD v1.6
22
23 */
24
25
26 /* Bank of tiles. */
27 #define foreBank 0
28
29 /* Super Gameboy palette 0 */
30 #define foreSGBPal0c0 0
31 #define foreSGBPal0c1 0
32 #define foreSGBPal0c2 0
33 #define foreSGBPal0c3 18
34
35 /* Super Gameboy palette 1 */
36 #define foreSGBPal1c0 6108
37 #define foreSGBPal1c1 8935
38 #define foreSGBPal1c2 6596
39 #define foreSGBPal1c3 6368
40
41 /* Super Gameboy palette 2 */
42 #define foreSGBPal2c0 6108
43 #define foreSGBPal2c1 8935
44 #define foreSGBPal2c2 6596
45 #define foreSGBPal2c3 6368
46
47 /* Super Gameboy palette 3 */
48 #define foreSGBPal3c0 6108
49 #define foreSGBPal3c1 8935
50 #define foreSGBPal3c2 6596
51 #define foreSGBPal3c3 6368
52
53 /* Gameboy Color palette 0 */
54 #define foreCGBPal0c0 32767
55 #define foreCGBPal0c1 25368
56 #define foreCGBPal0c2 19026
57 #define foreCGBPal0c3 0
58
59 /* Gameboy Color palette 1 */
60 #define foreCGBPal1c0 32344
61 #define foreCGBPal1c1 31
62 #define foreCGBPal1c2 0
63 #define foreCGBPal1c3 32767
64
65 /* Gameboy Color palette 2 */
66 #define foreCGBPal2c0 32344
67 #define foreCGBPal2c1 31
68 #define foreCGBPal2c2 25368
69 #define foreCGBPal2c3 32767
70
71 /* Gameboy Color palette 3 */
72 #define foreCGBPal3c0 32344
73 #define foreCGBPal3c1 32767
74 #define foreCGBPal3c2 992
75 #define foreCGBPal3c3 1023
76
77 /* Gameboy Color palette 4 */
78 #define foreCGBPal4c0 32344
79 #define foreCGBPal4c1 32767
80 #define foreCGBPal4c2 31744
81 #define foreCGBPal4c3 31
82
83 /* Gameboy Color palette 5 */
84 #define foreCGBPal5c0 32344
85 #define foreCGBPal5c1 31
86 #define foreCGBPal5c2 0
87 #define foreCGBPal5c3 31744
88
89 /* Gameboy Color palette 6 */
90 #define foreCGBPal6c0 32767
91 #define foreCGBPal6c1 25368
92 #define foreCGBPal6c2 19026
93 #define foreCGBPal6c3 0
94
95 /* Gameboy Color palette 7 */
96 #define foreCGBPal7c0 32767
97 #define foreCGBPal7c1 25368
98 #define foreCGBPal7c2 19026
99 #define foreCGBPal7c3 0
100 /* CGBpalette entries. */
101 extern const unsigned char foreCGB[];
102 /* Start of tile array. */
103 extern const unsigned char fore[];
104
105 /* End of FORE.H */
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