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gbdk-2020

GameBoy Development Kit
download: https://git.y1.nz/archives/gbdk.tar.gz
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gbdk-lib/examples/gb/dscan/fore.h

      1 /*
      2 
      3  FORE.H
      4 
      5  Include File.
      6 
      7  Info:
      8   Form                 : All tiles as one unit.
      9   Format               : Gameboy 4 color.
     10   Compression          : None.
     11   Counter              : None.
     12   Tile size            : 8 x 8
     13   Tiles                : 0 to 127
     14 
     15   Palette colors       : Included.
     16   SGB Palette          : None.
     17   CGB Palette          : 1 Byte per entry.
     18 
     19   Convert to metatiles : No.
     20 
     21  This file was generated by GBTD v1.6
     22 
     23 */
     24 
     25 
     26 /* Bank of tiles. */
     27 #define foreBank 0
     28 
     29 /* Super Gameboy palette 0 */
     30 #define foreSGBPal0c0 0
     31 #define foreSGBPal0c1 0
     32 #define foreSGBPal0c2 0
     33 #define foreSGBPal0c3 18
     34 
     35 /* Super Gameboy palette 1 */
     36 #define foreSGBPal1c0 6108
     37 #define foreSGBPal1c1 8935
     38 #define foreSGBPal1c2 6596
     39 #define foreSGBPal1c3 6368
     40 
     41 /* Super Gameboy palette 2 */
     42 #define foreSGBPal2c0 6108
     43 #define foreSGBPal2c1 8935
     44 #define foreSGBPal2c2 6596
     45 #define foreSGBPal2c3 6368
     46 
     47 /* Super Gameboy palette 3 */
     48 #define foreSGBPal3c0 6108
     49 #define foreSGBPal3c1 8935
     50 #define foreSGBPal3c2 6596
     51 #define foreSGBPal3c3 6368
     52 
     53 /* Gameboy Color palette 0 */
     54 #define foreCGBPal0c0 32767
     55 #define foreCGBPal0c1 25368
     56 #define foreCGBPal0c2 19026
     57 #define foreCGBPal0c3 0
     58 
     59 /* Gameboy Color palette 1 */
     60 #define foreCGBPal1c0 32344
     61 #define foreCGBPal1c1 31
     62 #define foreCGBPal1c2 0
     63 #define foreCGBPal1c3 32767
     64 
     65 /* Gameboy Color palette 2 */
     66 #define foreCGBPal2c0 32344
     67 #define foreCGBPal2c1 31
     68 #define foreCGBPal2c2 25368
     69 #define foreCGBPal2c3 32767
     70 
     71 /* Gameboy Color palette 3 */
     72 #define foreCGBPal3c0 32344
     73 #define foreCGBPal3c1 32767
     74 #define foreCGBPal3c2 992
     75 #define foreCGBPal3c3 1023
     76 
     77 /* Gameboy Color palette 4 */
     78 #define foreCGBPal4c0 32344
     79 #define foreCGBPal4c1 32767
     80 #define foreCGBPal4c2 31744
     81 #define foreCGBPal4c3 31
     82 
     83 /* Gameboy Color palette 5 */
     84 #define foreCGBPal5c0 32344
     85 #define foreCGBPal5c1 31
     86 #define foreCGBPal5c2 0
     87 #define foreCGBPal5c3 31744
     88 
     89 /* Gameboy Color palette 6 */
     90 #define foreCGBPal6c0 32767
     91 #define foreCGBPal6c1 25368
     92 #define foreCGBPal6c2 19026
     93 #define foreCGBPal6c3 0
     94 
     95 /* Gameboy Color palette 7 */
     96 #define foreCGBPal7c0 32767
     97 #define foreCGBPal7c1 25368
     98 #define foreCGBPal7c2 19026
     99 #define foreCGBPal7c3 0
    100 /* CGBpalette entries. */
    101 extern const unsigned char foreCGB[];
    102 /* Start of tile array. */
    103 extern const unsigned char fore[];
    104 
    105 /* End of FORE.H */

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