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gbdk-2020

GameBoy Development Kit
download: https://git.y1.nz/archives/gbdk.tar.gz
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gbdk-lib/examples/gb/hblank_copy/src/data.c

      1 #include <gbdk/platform.h>
      2 #include <stdint.h>
      3 
      4 #include "data.h"
      5 
      6 #include "scene00001.h"
      7 #include "scene00002.h"
      8 #include "scene00003.h"
      9 #include "scene00004.h"
     10 #include "scene00005.h"
     11 #include "scene00006.h"
     12 #include "scene00007.h"
     13 #include "scene00008.h"
     14 #include "scene00009.h"
     15 #include "scene00010.h"
     16 #include "scene00011.h"
     17 #include "scene00012.h"
     18 #include "scene00013.h"
     19 #include "scene00014.h"
     20 #include "scene00015.h"
     21 #include "scene00016.h"
     22 #include "scene00017.h"
     23 #include "scene00018.h"
     24 #include "scene00019.h"
     25 #include "scene00020.h"
     26 #include "scene00021.h"
     27 #include "scene00022.h"
     28 #include "scene00023.h"
     29 #include "scene00024.h"
     30 #include "scene00025.h"
     31 #include "scene00026.h"
     32 #include "scene00027.h"
     33 #include "scene00028.h"
     34 #include "scene00029.h"
     35 #include "scene00030.h"
     36 #include "scene00031.h"
     37 #include "scene00032.h"
     38 #include "scene00033.h"
     39 #include "scene00034.h"
     40 #include "scene00035.h"
     41 #include "scene00036.h"
     42 #include "scene00037.h"
     43 #include "scene00038.h"
     44 #include "scene00039.h"
     45 #include "scene00040.h"
     46 #include "scene00041.h"
     47 #include "scene00042.h"
     48 #include "scene00043.h"
     49 #include "scene00044.h"
     50 #include "scene00045.h"
     51 #include "scene00046.h"
     52 #include "scene00047.h"
     53 #include "scene00048.h"
     54 #include "scene00049.h"
     55 #include "scene00050.h"
     56 #include "scene00051.h"
     57 #include "scene00052.h"
     58 #include "scene00053.h"
     59 #include "scene00054.h"
     60 #include "scene00055.h"
     61 #include "scene00056.h"
     62 #include "scene00057.h"
     63 #include "scene00058.h"
     64 #include "scene00059.h"
     65 #include "scene00060.h"
     66 #include "scene00061.h"
     67 #include "scene00062.h"
     68 #include "scene00063.h"
     69 #include "scene00064.h"
     70 
     71 const frame_desc_t frames[ANIMATION_FRAME_COUNT] = {
     72     {.tiles = scene00001_tiles, .bank = BANK(scene00001)},
     73     {.tiles = scene00002_tiles, .bank = BANK(scene00002)},
     74     {.tiles = scene00003_tiles, .bank = BANK(scene00003)},
     75     {.tiles = scene00004_tiles, .bank = BANK(scene00004)},
     76     {.tiles = scene00005_tiles, .bank = BANK(scene00005)},
     77     {.tiles = scene00006_tiles, .bank = BANK(scene00006)},
     78     {.tiles = scene00007_tiles, .bank = BANK(scene00007)},
     79     {.tiles = scene00008_tiles, .bank = BANK(scene00008)},
     80     {.tiles = scene00009_tiles, .bank = BANK(scene00009)},
     81     {.tiles = scene00010_tiles, .bank = BANK(scene00010)},
     82     {.tiles = scene00011_tiles, .bank = BANK(scene00011)},
     83     {.tiles = scene00012_tiles, .bank = BANK(scene00012)},
     84     {.tiles = scene00013_tiles, .bank = BANK(scene00013)},
     85     {.tiles = scene00014_tiles, .bank = BANK(scene00014)},
     86     {.tiles = scene00015_tiles, .bank = BANK(scene00015)},
     87     {.tiles = scene00016_tiles, .bank = BANK(scene00016)},
     88     {.tiles = scene00017_tiles, .bank = BANK(scene00017)},
     89     {.tiles = scene00018_tiles, .bank = BANK(scene00018)},
     90     {.tiles = scene00019_tiles, .bank = BANK(scene00019)},
     91     {.tiles = scene00020_tiles, .bank = BANK(scene00020)},
     92     {.tiles = scene00021_tiles, .bank = BANK(scene00021)},
     93     {.tiles = scene00022_tiles, .bank = BANK(scene00022)},
     94     {.tiles = scene00023_tiles, .bank = BANK(scene00023)},
     95     {.tiles = scene00024_tiles, .bank = BANK(scene00024)},
     96     {.tiles = scene00025_tiles, .bank = BANK(scene00025)},
     97     {.tiles = scene00026_tiles, .bank = BANK(scene00026)},
     98     {.tiles = scene00027_tiles, .bank = BANK(scene00027)},
     99     {.tiles = scene00028_tiles, .bank = BANK(scene00028)},
    100     {.tiles = scene00029_tiles, .bank = BANK(scene00029)},
    101     {.tiles = scene00030_tiles, .bank = BANK(scene00030)},
    102     {.tiles = scene00031_tiles, .bank = BANK(scene00031)},
    103     {.tiles = scene00032_tiles, .bank = BANK(scene00032)},
    104     {.tiles = scene00033_tiles, .bank = BANK(scene00033)},
    105     {.tiles = scene00034_tiles, .bank = BANK(scene00034)},
    106     {.tiles = scene00035_tiles, .bank = BANK(scene00035)},
    107     {.tiles = scene00036_tiles, .bank = BANK(scene00036)},
    108     {.tiles = scene00037_tiles, .bank = BANK(scene00037)},
    109     {.tiles = scene00038_tiles, .bank = BANK(scene00038)},
    110     {.tiles = scene00039_tiles, .bank = BANK(scene00039)},
    111     {.tiles = scene00040_tiles, .bank = BANK(scene00040)},
    112     {.tiles = scene00041_tiles, .bank = BANK(scene00041)},
    113     {.tiles = scene00042_tiles, .bank = BANK(scene00042)},
    114     {.tiles = scene00043_tiles, .bank = BANK(scene00043)},
    115     {.tiles = scene00044_tiles, .bank = BANK(scene00044)},
    116     {.tiles = scene00045_tiles, .bank = BANK(scene00045)},
    117     {.tiles = scene00046_tiles, .bank = BANK(scene00046)},
    118     {.tiles = scene00047_tiles, .bank = BANK(scene00047)},
    119     {.tiles = scene00048_tiles, .bank = BANK(scene00048)},
    120     {.tiles = scene00049_tiles, .bank = BANK(scene00049)},
    121     {.tiles = scene00050_tiles, .bank = BANK(scene00050)},
    122     {.tiles = scene00051_tiles, .bank = BANK(scene00051)},
    123     {.tiles = scene00052_tiles, .bank = BANK(scene00052)},
    124     {.tiles = scene00053_tiles, .bank = BANK(scene00053)},
    125     {.tiles = scene00054_tiles, .bank = BANK(scene00054)},
    126     {.tiles = scene00055_tiles, .bank = BANK(scene00055)},
    127     {.tiles = scene00056_tiles, .bank = BANK(scene00056)},
    128     {.tiles = scene00057_tiles, .bank = BANK(scene00057)},
    129     {.tiles = scene00058_tiles, .bank = BANK(scene00058)},
    130     {.tiles = scene00059_tiles, .bank = BANK(scene00059)},
    131     {.tiles = scene00060_tiles, .bank = BANK(scene00060)},
    132     {.tiles = scene00061_tiles, .bank = BANK(scene00061)},
    133     {.tiles = scene00062_tiles, .bank = BANK(scene00062)},
    134     {.tiles = scene00063_tiles, .bank = BANK(scene00063)},
    135     {.tiles = scene00064_tiles, .bank = BANK(scene00064)}
    136 };

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