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gbdk-2020

GameBoy Development Kit
download: https://git.y1.nz/archives/gbdk.tar.gz
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gbdk-lib/examples/gb/hicolor/Makefile

      1 # If you move this project you can change the directory
      2 # to match your GBDK root directory (ex: GBDK_HOME = "C:/GBDK/"
      3 ifndef GBDK_HOME
      4 	GBDK_HOME = ../../../
      5 endif
      6 
      7 LCC = $(GBDK_HOME)/bin/lcc
      8 
      9 # You can set flags for LCC here
     10 LCCFLAGS += -Wm-yC # GB Color required for Hi Color
     11 LCCFLAGS += -Wf-MMD -Wf-Wp-MP # Header file dependency output (-MMD) for Makefile use + per-header Phoney rules (-MP)
     12 LCCFLAGS += -Wl-yt0x19        # MBC5
     13 LCCFLAGS += -autobank -Wb-v -Wb-ext=.rel # Auto-bank packing
     14 
     15 # For testing only: randomize autobank assignment
     16 # LCCFLAGS += -Wb-random -Wb-max=3 -Wb-v
     17 
     18 # For Hi Color:
     19 PNG2HICOLORGB = $(GBDK_HOME)/bin/png2hicolorgb
     20 # Use conversion method type 1, Faster Adaptive attribute sizing for Left / Right side of screen, C source output
     21 # Bank 255 for auto-banking
     22 HICOLOR_FLAGS = --type=1 -L=1 -R=1 --csource --bank=255
     23 # Add the object dir as an include dir since that's
     24 # where the converted png source files will get generated
     25 LCCFLAGS += -I$(OBJDIR) -I$(SRCDIR)
     26 
     27 
     28 # GBDK_DEBUG = ON
     29 ifdef GBDK_DEBUG
     30 	LCCFLAGS += -debug -v
     31 endif
     32 
     33 
     34 # You can set the name of the .gb ROM file here
     35 PROJECTNAME = hicolor_pic
     36 
     37 BINDIR      = bin
     38 SRCDIR      = src
     39 OBJDIR      = obj
     40 RESDIR      = res
     41 HICOLORDIR  = $(RESDIR)/hicolor
     42 MKDIRS      = $(OBJDIR) $(BINDIR) # See bottom of Makefile for directory auto-creation
     43 
     44 
     45 BINS	    = $(BINDIR)/$(PROJECTNAME).gbc
     46 CSOURCES    = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.c))) $(foreach dir,$(RESDIR),$(notdir $(wildcard $(dir)/*.c)))
     47 ASMSOURCES  = $(foreach dir,$(SRCDIR),$(notdir $(wildcard $(dir)/*.s)))
     48 
     49 # For Hi Color:
     50 # The HICOLORS entries should be first in the OBJS list so they get generated before anything which might depend on them
     51 HICOLORS     = $(foreach dir,$(HICOLORDIR),$(notdir $(wildcard $(dir)/*.png)))
     52 HICOLOR_SRCS = $(HICOLORS:%.png=$(OBJDIR)/%.c)
     53 OBJS         = $(HICOLORS:%.png=$(OBJDIR)/%.o) $(CSOURCES:%.c=$(OBJDIR)/%.o) $(ASMSOURCES:%.s=$(OBJDIR)/%.o)
     54 
     55 all: $(BINS)
     56 
     57 # Dependencies (using output from -Wf-MMD -Wf-Wp-MP)
     58 DEPS = $(OBJS:%.o=%.d)
     59 
     60 -include $(DEPS)
     61 
     62 
     63 # == Start Hi Color conversion ==
     64 
     65 # Convert png images in res/hicolor to .c files (which incbin the generated .til/.map/.pal/.atr files)
     66 # The resulting C files will get compiled to object files afterward
     67 .SECONDEXPANSION:
     68 $(OBJDIR)/%.c: $(HICOLORDIR)/%.png
     69 	$(PNG2HICOLORGB) $< $(HICOLOR_FLAGS) -o $@
     70 
     71 # Prevent make from deleting intermediary generated hi-color C source files
     72 .SECONDARY: $(HICOLOR_SRCS)
     73 
     74 # Compile hicolor .c files in "obj/" to .o object files
     75 $(OBJDIR)/%.o:	$(OBJDIR)/%.c
     76 	$(LCC) $(LCCFLAGS) -c -o $@ $<
     77 
     78 # == End Hi Color conversion ==
     79 
     80 
     81 # Compile .c files in "src/" to .o object files
     82 $(OBJDIR)/%.o:	$(SRCDIR)/%.c
     83 	$(LCC) $(LCCFLAGS) -c -o $@ $<
     84 
     85 # Compile .c files in "res/" to .o object files
     86 $(OBJDIR)/%.o:	$(RESDIR)/%.c
     87 	$(LCC) $(LCCFLAGS) -c -o $@ $<
     88 
     89 # Compile .s assembly files in "src/" to .o object files
     90 $(OBJDIR)/%.o:	$(SRCDIR)/%.s
     91 	$(LCC) $(LCCFLAGS) -c -o $@ $<
     92 
     93 # If needed, compile .c files in "src/" to .s assembly files
     94 # (not required if .c is compiled directly to .o)
     95 $(OBJDIR)/%.s:	$(SRCDIR)/%.c
     96 	$(LCC) $(LCCFLAGS) -S -o $@ $<
     97 
     98 # Link the compiled object files into a .gb ROM file
     99 $(BINS): $(OBJS)
    100 	$(LCC) $(LCCFLAGS) -o $(BINS) $(OBJS)
    101 
    102 
    103 clean:
    104 	rm -f  $(OBJDIR)/*.* $(BINDIR)/*.*
    105 
    106 compile.bat: Makefile
    107 	@echo "REM Automatically generated from Makefile" > compile.bat
    108 	@make -sn | sed y/\\//\\\\/ | sed s/mkdir\ -p\/mkdir\/ | grep -v make >> compile.bat
    109 
    110 # create necessary directories after Makefile is parsed but before build
    111 # info prevents the command from being pasted into the makefile
    112 $(info $(shell mkdir -p $(MKDIRS)))

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