gbdk-2020 | GameBoy Development Kit |
| download: https://git.y1.nz/archives/gbdk.tar.gz | |
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gbdk-lib/examples/gb/hicolor/Readme.md
1 # GBDK Example
2 This example Requires GBDK-2020 4.2.0 or higher (due to using `vsync()`)
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4 PNG images placed in the res/hicolor folder will get automatically converted and compiled.
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6 To use them, include the automatically generated header file (based on the png filename) and then use the `hicolor_start()` and `hicolor_stop()` functions.
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8 For the current GBDK example ISR implementation there is a limit of 6 sprites per line before the hi-color timing breaks down and there start to be background artifacts.
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10 # Palette ISR
11 The new palette update ISR is contributed by Toxa
12 https://github.com/untoxa
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15 # Example image
16 Example image Pixel art originally by RodrixAP under Creative Commons Attribution 2.0 Generic (CC BY 2.0)
17 https://www.flickr.com/photos/rodrixap/10591266994/in/album-72157637154901153/
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