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gbdk-2020

GameBoy Development Kit
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gbdk-lib/examples/gb/template_subfolders/res/dungeon_tiles.h

      1 /*
      2 
      3  DUNGEON_TILES.H
      4 
      5  Include File.
      6 
      7  Info:
      8   Form                 : All tiles as one unit.
      9   Format               : Gameboy 4 color.
     10   Compression          : None.
     11   Counter              : None.
     12   Tile size            : 8 x 8
     13   Tiles                : 0 to 78
     14 
     15   Palette colors       : Included.
     16   SGB Palette          : None.
     17   CGB Palette          : None.
     18 
     19   Convert to metatiles : No.
     20 
     21  This file was generated by GBTD v2.2
     22 
     23 */
     24 
     25 
     26 /* Bank of tiles. */
     27 #define dungeon_tilesBank 0
     28 
     29 /* Super Gameboy palette 0 */
     30 #define dungeon_tilesSGBPal0c0 0
     31 #define dungeon_tilesSGBPal0c1 0
     32 #define dungeon_tilesSGBPal0c2 22528
     33 #define dungeon_tilesSGBPal0c3 44
     34 
     35 /* Super Gameboy palette 1 */
     36 #define dungeon_tilesSGBPal1c0 6076
     37 #define dungeon_tilesSGBPal1c1 8935
     38 #define dungeon_tilesSGBPal1c2 6596
     39 #define dungeon_tilesSGBPal1c3 5344
     40 
     41 /* Super Gameboy palette 2 */
     42 #define dungeon_tilesSGBPal2c0 6076
     43 #define dungeon_tilesSGBPal2c1 8935
     44 #define dungeon_tilesSGBPal2c2 6596
     45 #define dungeon_tilesSGBPal2c3 5344
     46 
     47 /* Super Gameboy palette 3 */
     48 #define dungeon_tilesSGBPal3c0 6076
     49 #define dungeon_tilesSGBPal3c1 8935
     50 #define dungeon_tilesSGBPal3c2 6596
     51 #define dungeon_tilesSGBPal3c3 5344
     52 
     53 /* Gameboy Color palette 0 */
     54 #define dungeon_tilesCGBPal0c0 26620
     55 #define dungeon_tilesCGBPal0c1 14096
     56 #define dungeon_tilesCGBPal0c2 10662
     57 #define dungeon_tilesCGBPal0c3 2112
     58 
     59 /* Gameboy Color palette 1 */
     60 #define dungeon_tilesCGBPal1c0 6076
     61 #define dungeon_tilesCGBPal1c1 8935
     62 #define dungeon_tilesCGBPal1c2 6596
     63 #define dungeon_tilesCGBPal1c3 5344
     64 
     65 /* Gameboy Color palette 2 */
     66 #define dungeon_tilesCGBPal2c0 6076
     67 #define dungeon_tilesCGBPal2c1 8935
     68 #define dungeon_tilesCGBPal2c2 6596
     69 #define dungeon_tilesCGBPal2c3 5344
     70 
     71 /* Gameboy Color palette 3 */
     72 #define dungeon_tilesCGBPal3c0 6076
     73 #define dungeon_tilesCGBPal3c1 8935
     74 #define dungeon_tilesCGBPal3c2 6596
     75 #define dungeon_tilesCGBPal3c3 5344
     76 
     77 /* Gameboy Color palette 4 */
     78 #define dungeon_tilesCGBPal4c0 6076
     79 #define dungeon_tilesCGBPal4c1 8935
     80 #define dungeon_tilesCGBPal4c2 6596
     81 #define dungeon_tilesCGBPal4c3 5344
     82 
     83 /* Gameboy Color palette 5 */
     84 #define dungeon_tilesCGBPal5c0 6076
     85 #define dungeon_tilesCGBPal5c1 8935
     86 #define dungeon_tilesCGBPal5c2 6596
     87 #define dungeon_tilesCGBPal5c3 5344
     88 
     89 /* Gameboy Color palette 6 */
     90 #define dungeon_tilesCGBPal6c0 6076
     91 #define dungeon_tilesCGBPal6c1 8935
     92 #define dungeon_tilesCGBPal6c2 6596
     93 #define dungeon_tilesCGBPal6c3 5344
     94 
     95 /* Gameboy Color palette 7 */
     96 #define dungeon_tilesCGBPal7c0 6076
     97 #define dungeon_tilesCGBPal7c1 8935
     98 #define dungeon_tilesCGBPal7c2 6596
     99 #define dungeon_tilesCGBPal7c3 5344
    100 /* Start of tile array. */
    101 extern const const unsigned char dungeon_tiles[];
    102 
    103 /* End of DUNGEON_TILES.H */

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