gbdk-2020 | GameBoy Development Kit |
| download: https://git.y1.nz/archives/gbdk.tar.gz | |
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gbdk-lib/examples/gb/template_subfolders/res/dungeon_tiles.h
1 /*
2
3 DUNGEON_TILES.H
4
5 Include File.
6
7 Info:
8 Form : All tiles as one unit.
9 Format : Gameboy 4 color.
10 Compression : None.
11 Counter : None.
12 Tile size : 8 x 8
13 Tiles : 0 to 78
14
15 Palette colors : Included.
16 SGB Palette : None.
17 CGB Palette : None.
18
19 Convert to metatiles : No.
20
21 This file was generated by GBTD v2.2
22
23 */
24
25
26 /* Bank of tiles. */
27 #define dungeon_tilesBank 0
28
29 /* Super Gameboy palette 0 */
30 #define dungeon_tilesSGBPal0c0 0
31 #define dungeon_tilesSGBPal0c1 0
32 #define dungeon_tilesSGBPal0c2 22528
33 #define dungeon_tilesSGBPal0c3 44
34
35 /* Super Gameboy palette 1 */
36 #define dungeon_tilesSGBPal1c0 6076
37 #define dungeon_tilesSGBPal1c1 8935
38 #define dungeon_tilesSGBPal1c2 6596
39 #define dungeon_tilesSGBPal1c3 5344
40
41 /* Super Gameboy palette 2 */
42 #define dungeon_tilesSGBPal2c0 6076
43 #define dungeon_tilesSGBPal2c1 8935
44 #define dungeon_tilesSGBPal2c2 6596
45 #define dungeon_tilesSGBPal2c3 5344
46
47 /* Super Gameboy palette 3 */
48 #define dungeon_tilesSGBPal3c0 6076
49 #define dungeon_tilesSGBPal3c1 8935
50 #define dungeon_tilesSGBPal3c2 6596
51 #define dungeon_tilesSGBPal3c3 5344
52
53 /* Gameboy Color palette 0 */
54 #define dungeon_tilesCGBPal0c0 26620
55 #define dungeon_tilesCGBPal0c1 14096
56 #define dungeon_tilesCGBPal0c2 10662
57 #define dungeon_tilesCGBPal0c3 2112
58
59 /* Gameboy Color palette 1 */
60 #define dungeon_tilesCGBPal1c0 6076
61 #define dungeon_tilesCGBPal1c1 8935
62 #define dungeon_tilesCGBPal1c2 6596
63 #define dungeon_tilesCGBPal1c3 5344
64
65 /* Gameboy Color palette 2 */
66 #define dungeon_tilesCGBPal2c0 6076
67 #define dungeon_tilesCGBPal2c1 8935
68 #define dungeon_tilesCGBPal2c2 6596
69 #define dungeon_tilesCGBPal2c3 5344
70
71 /* Gameboy Color palette 3 */
72 #define dungeon_tilesCGBPal3c0 6076
73 #define dungeon_tilesCGBPal3c1 8935
74 #define dungeon_tilesCGBPal3c2 6596
75 #define dungeon_tilesCGBPal3c3 5344
76
77 /* Gameboy Color palette 4 */
78 #define dungeon_tilesCGBPal4c0 6076
79 #define dungeon_tilesCGBPal4c1 8935
80 #define dungeon_tilesCGBPal4c2 6596
81 #define dungeon_tilesCGBPal4c3 5344
82
83 /* Gameboy Color palette 5 */
84 #define dungeon_tilesCGBPal5c0 6076
85 #define dungeon_tilesCGBPal5c1 8935
86 #define dungeon_tilesCGBPal5c2 6596
87 #define dungeon_tilesCGBPal5c3 5344
88
89 /* Gameboy Color palette 6 */
90 #define dungeon_tilesCGBPal6c0 6076
91 #define dungeon_tilesCGBPal6c1 8935
92 #define dungeon_tilesCGBPal6c2 6596
93 #define dungeon_tilesCGBPal6c3 5344
94
95 /* Gameboy Color palette 7 */
96 #define dungeon_tilesCGBPal7c0 6076
97 #define dungeon_tilesCGBPal7c1 8935
98 #define dungeon_tilesCGBPal7c2 6596
99 #define dungeon_tilesCGBPal7c3 5344
100 /* Start of tile array. */
101 extern const const unsigned char dungeon_tiles[];
102
103 /* End of DUNGEON_TILES.H */
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