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gbdk-2020

GameBoy Development Kit
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gbdk-lib/libc/asm/z80/setjmp.s

      1 ;--------------------------------------------------------------------------
      2 ;  setjmp.s
      3 ;
      4 ;  Copyright (C) 2011-2014, Philipp Klaus Krause
      5 ;
      6 ;  This library is free software; you can redistribute it and/or modify it
      7 ;  under the terms of the GNU General Public License as published by the
      8 ;  Free Software Foundation; either version 2, or (at your option) any
      9 ;  later version.
     10 ;
     11 ;  This library is distributed in the hope that it will be useful,
     12 ;  but WITHOUT ANY WARRANTY; without even the implied warranty of
     13 ;  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
     14 ;  GNU General Public License for more details.
     15 ;
     16 ;  You should have received a copy of the GNU General Public License 
     17 ;  along with this library; see the file COPYING. If not, write to the
     18 ;  Free Software Foundation, 51 Franklin Street, Fifth Floor, Boston,
     19 ;   MA 02110-1301, USA.
     20 ;
     21 ;  As a special exception, if you link this library with other files,
     22 ;  some of which are compiled with SDCC, to produce an executable,
     23 ;  this library does not by itself cause the resulting executable to
     24 ;  be covered by the GNU General Public License. This exception does
     25 ;  not however invalidate any other reasons why the executable file
     26 ;   might be covered by the GNU General Public License.
     27 ;--------------------------------------------------------------------------
     28 
     29 	.area   _CODE
     30 
     31 	.globl ___setjmp
     32 
     33 ___setjmp:
     34 	pop	hl
     35 	pop	iy
     36 	push	af
     37 	push	hl
     38 
     39 	; Store return address.
     40 	ld	0(iy), l
     41 	ld	1(iy), h
     42 
     43 	; Store stack pointer.
     44 	xor	a, a
     45 	ld	l, a
     46 	ld	h, a
     47 	add	hl, sp
     48 	ld	2(iy), l
     49 	ld	3(iy), h
     50 
     51 	; Store frame pointer.
     52 	push	ix
     53 	pop	hl
     54 	ld	4(iy), l
     55 	ld	5(iy), h
     56 
     57 	; Return 0.
     58 	ld	l, a
     59 	ld	h, a
     60 	ret
     61 
     62 .globl _longjmp
     63 
     64 _longjmp:
     65 	pop	af
     66 	pop	iy
     67 	pop	de
     68 
     69 	; Ensure that return value is non-zero.
     70 	ld	a, e
     71 	or	a, d
     72 	jr	NZ, jump
     73 	inc	de
     74 jump:
     75 
     76 	; Restore frame pointer.
     77 	ld	l, 4(iy)
     78 	ld	h, 5(iy)
     79 	push	hl
     80 	pop	ix
     81 
     82 	; Adjust stack pointer.
     83 	ld	l, 2(iy)
     84 	ld	h, 3(iy)
     85 	ld	sp, hl
     86 	pop	hl
     87 
     88 	; Move return value into hl.
     89 	ex	de, hl
     90 
     91 	; Jump.
     92 	ld	c, 0(iy)
     93 	ld	b, 1(iy)
     94 	push	bc
     95 	ret

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