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gbdk-2020

GameBoy Development Kit
download: https://git.y1.nz/archives/gbdk.tar.gz
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gbdk-support/png2asset/maps.h

      1 #pragma once
      2 
      3 #include <vector>
      4 #include "cmp_int_color.h"
      5 #include "process_arguments.h"
      6 using namespace std;
      7 
      8 
      9 void GetMap( PNG2AssetData* assetData);
     10 void ExtractTileset(PNG2AssetData* assetData, vector< Tile > & tileset, bool keep_duplicate_tiles);

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