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gbdk-2020

GameBoy Development Kit
download: https://git.y1.nz/archives/gbdk.tar.gz
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gbdk-support/png2asset/palettes.h

      1 #pragma once
      2 #include <vector>
      3 
      4 #include "cmp_int_color.h"
      5 #include "png2asset.h"
      6 
      7 using namespace std;
      8 
      9 
     10 unsigned int PaletteCountApplyMaxLimit(unsigned int max_palettes, unsigned int cur_palette_size);
     11 
     12 int FindOrCreateSubPalette(const SetPal& pal, vector< SetPal >& palettes, size_t colors_per_pal);
     13 
     14 
     15 int* BuildPalettesAndAttributes(const PNGImage& image32, PNG2AssetData* assetData);

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