gbdk-2020 | GameBoy Development Kit |
| download: https://git.y1.nz/archives/gbdk.tar.gz | |
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gbdk-support/png2asset/testing/ref/binout_basic.h
1 //AUTOGENERATED FILE FROM png2asset
2 // Conversion args: /gameboy.png -o /binout_basic.bin -map -bin
3
4 #ifndef METASPRITE_binout_basic_H
5 #define METASPRITE_binout_basic_H
6
7 #include <stdint.h>
8 #include <gbdk/platform.h>
9 #include <gbdk/metasprites.h>
10
11 #define binout_basic_TILE_ORIGIN 0
12 #define binout_basic_TILE_W 8
13 #define binout_basic_TILE_H 8
14 #define binout_basic_WIDTH 56
15 #define binout_basic_HEIGHT 96
16 #define binout_basic_TILE_COUNT 45
17 #define binout_basic_PALETTE_COUNT 1
18 #define binout_basic_COLORS_PER_PALETTE 4
19 #define binout_basic_TOTAL_COLORS 4
20 #define binout_basic_MAP_ATTRIBUTES 0
21 extern const unsigned char binout_basic_map[84];
22 #define binout_basic_map_attributes binout_basic_map
23
24 BANKREF_EXTERN(binout_basic)
25
26 extern const palette_color_t binout_basic_palettes[4];
27 extern const uint8_t binout_basic_tiles[720];
28
29 #endif
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