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gbdk-2020

GameBoy Development Kit
download: https://git.y1.nz/archives/gbdk.tar.gz
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gbdk-support/png2asset/testing/ref/binout_tileonly.h

      1 //AUTOGENERATED FILE FROM png2asset
      2 // Conversion args: /gameboy.png -o /binout_tileonly.bin -map -bin -tiles_only
      3 
      4 #ifndef METASPRITE_binout_tileonly_H
      5 #define METASPRITE_binout_tileonly_H
      6 
      7 #include <stdint.h>
      8 #include <gbdk/platform.h>
      9 #include <gbdk/metasprites.h>
     10 
     11 #define binout_tileonly_TILE_ORIGIN 0
     12 #define binout_tileonly_TILE_W 8
     13 #define binout_tileonly_TILE_H 8
     14 #define binout_tileonly_WIDTH 56
     15 #define binout_tileonly_HEIGHT 96
     16 #define binout_tileonly_TILE_COUNT 45
     17 #define binout_tileonly_PALETTE_COUNT 1
     18 #define binout_tileonly_COLORS_PER_PALETTE 4
     19 #define binout_tileonly_TOTAL_COLORS 4
     20 
     21 BANKREF_EXTERN(binout_tileonly)
     22 
     23 extern const palette_color_t binout_tileonly_palettes[4];
     24 extern const uint8_t binout_tileonly_tiles[720];
     25 
     26 #endif

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