gbdk-2020 | GameBoy Development Kit |
| download: https://git.y1.nz/archives/gbdk.tar.gz | |
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gbdk-support/png2asset/testing/ref/gbdklogo_1.h
1 //AUTOGENERATED FILE FROM png2asset
2 // Conversion args: /GBDK_2020_logo.png -o /gbdklogo_1.c -map -bpp 2 -max_palettes 1 -pack_mode gb -noflip
3
4 #ifndef METASPRITE_gbdklogo_1_H
5 #define METASPRITE_gbdklogo_1_H
6
7 #include <stdint.h>
8 #include <gbdk/platform.h>
9 #include <gbdk/metasprites.h>
10
11 #define gbdklogo_1_TILE_ORIGIN 0
12 #define gbdklogo_1_TILE_W 8
13 #define gbdklogo_1_TILE_H 8
14 #define gbdklogo_1_WIDTH 160
15 #define gbdklogo_1_HEIGHT 144
16 #define gbdklogo_1_TILE_COUNT 39
17 #define gbdklogo_1_PALETTE_COUNT 1
18 #define gbdklogo_1_COLORS_PER_PALETTE 4
19 #define gbdklogo_1_TOTAL_COLORS 4
20 #define gbdklogo_1_MAP_ATTRIBUTES 0
21 extern const unsigned char gbdklogo_1_map[360];
22 #define gbdklogo_1_map_attributes gbdklogo_1_map
23
24 BANKREF_EXTERN(gbdklogo_1)
25
26 extern const palette_color_t gbdklogo_1_palettes[4];
27 extern const uint8_t gbdklogo_1_tiles[624];
28
29 #endif
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