gbdk-2020 | GameBoy Development Kit |
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gbdk-support/png2asset/testing/ref/largemap_1.h
1 //AUTOGENERATED FILE FROM png2asset
2 // Conversion args: /largemap.png -c /largemap_1.c -map -bpp 2 -max_palettes 4 -pack_mode gb -noflip
3
4 #ifndef METASPRITE_largemap_1_H
5 #define METASPRITE_largemap_1_H
6
7 #include <stdint.h>
8 #include <gbdk/platform.h>
9 #include <gbdk/metasprites.h>
10
11 #define largemap_1_TILE_ORIGIN 0
12 #define largemap_1_TILE_W 8
13 #define largemap_1_TILE_H 8
14 #define largemap_1_WIDTH 1248
15 #define largemap_1_HEIGHT 528
16 #define largemap_1_TILE_COUNT 225
17 #define largemap_1_PALETTE_COUNT 4
18 #define largemap_1_COLORS_PER_PALETTE 4
19 #define largemap_1_TOTAL_COLORS 16
20 #define largemap_1_MAP_ATTRIBUTES 0
21 extern const unsigned char largemap_1_map[10296];
22 #define largemap_1_map_attributes largemap_1_map
23
24 BANKREF_EXTERN(largemap_1)
25
26 extern const palette_color_t largemap_1_palettes[16];
27 extern const uint8_t largemap_1_tiles[3600];
28
29 #endif
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