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gbdk-2020

GameBoy Development Kit
download: https://git.y1.nz/archives/gbdk.tar.gz
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gbdk-support/png2asset/testing/ref/largemap_1.h

      1 //AUTOGENERATED FILE FROM png2asset
      2 // Conversion args: /largemap.png -c /largemap_1.c -map -bpp 2 -max_palettes 4 -pack_mode gb -noflip
      3 
      4 #ifndef METASPRITE_largemap_1_H
      5 #define METASPRITE_largemap_1_H
      6 
      7 #include <stdint.h>
      8 #include <gbdk/platform.h>
      9 #include <gbdk/metasprites.h>
     10 
     11 #define largemap_1_TILE_ORIGIN 0
     12 #define largemap_1_TILE_W 8
     13 #define largemap_1_TILE_H 8
     14 #define largemap_1_WIDTH 1248
     15 #define largemap_1_HEIGHT 528
     16 #define largemap_1_TILE_COUNT 225
     17 #define largemap_1_PALETTE_COUNT 4
     18 #define largemap_1_COLORS_PER_PALETTE 4
     19 #define largemap_1_TOTAL_COLORS 16
     20 #define largemap_1_MAP_ATTRIBUTES 0
     21 extern const unsigned char largemap_1_map[10296];
     22 #define largemap_1_map_attributes largemap_1_map
     23 
     24 BANKREF_EXTERN(largemap_1)
     25 
     26 extern const palette_color_t largemap_1_palettes[16];
     27 extern const uint8_t largemap_1_tiles[3600];
     28 
     29 #endif

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