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gbdk-2020

GameBoy Development Kit
download: https://git.y1.nz/archives/gbdk.tar.gz
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gbdk-support/png2asset/testing/ref/nums_map_1.h

      1 //AUTOGENERATED FILE FROM png2asset
      2 // Conversion args: /nums8x8_map_0_to_39.png -o /nums_map_1.c -map
      3 
      4 #ifndef METASPRITE_nums_map_1_H
      5 #define METASPRITE_nums_map_1_H
      6 
      7 #include <stdint.h>
      8 #include <gbdk/platform.h>
      9 #include <gbdk/metasprites.h>
     10 
     11 #define nums_map_1_TILE_ORIGIN 0
     12 #define nums_map_1_TILE_W 8
     13 #define nums_map_1_TILE_H 8
     14 #define nums_map_1_WIDTH 80
     15 #define nums_map_1_HEIGHT 40
     16 #define nums_map_1_TILE_COUNT 40
     17 #define nums_map_1_PALETTE_COUNT 1
     18 #define nums_map_1_COLORS_PER_PALETTE 4
     19 #define nums_map_1_TOTAL_COLORS 4
     20 #define nums_map_1_MAP_ATTRIBUTES 0
     21 extern const unsigned char nums_map_1_map[50];
     22 #define nums_map_1_map_attributes nums_map_1_map
     23 
     24 BANKREF_EXTERN(nums_map_1)
     25 
     26 extern const palette_color_t nums_map_1_palettes[4];
     27 extern const uint8_t nums_map_1_tiles[640];
     28 
     29 #endif

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