gbdk-2020 | GameBoy Development Kit |
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gbdk-support/png2asset/testing/ref/nums_map_3.h
1 //AUTOGENERATED FILE FROM png2asset
2 // Conversion args: /nums8x8_map_0_to_39.png -o /nums_map_3.c -map -entity_tileset /nums8x8_30_to_39.png
3
4 #ifndef METASPRITE_nums_map_3_H
5 #define METASPRITE_nums_map_3_H
6
7 #include <stdint.h>
8 #include <gbdk/platform.h>
9 #include <gbdk/metasprites.h>
10
11 #define nums_map_3_TILE_ORIGIN 0
12 #define nums_map_3_TILE_W 8
13 #define nums_map_3_TILE_H 8
14 #define nums_map_3_WIDTH 80
15 #define nums_map_3_HEIGHT 40
16 #define nums_map_3_TILE_COUNT 30
17 #define nums_map_3_PALETTE_COUNT 1
18 #define nums_map_3_COLORS_PER_PALETTE 4
19 #define nums_map_3_TOTAL_COLORS 4
20 #define nums_map_3_MAP_ATTRIBUTES 0
21 extern const unsigned char nums_map_3_map[50];
22 #define nums_map_3_map_attributes nums_map_3_map
23
24 BANKREF_EXTERN(nums_map_3)
25
26 extern const palette_color_t nums_map_3_palettes[4];
27 extern const uint8_t nums_map_3_tiles[480];
28
29 #endif
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