gbdk-2020 | GameBoy Development Kit |
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gbdk-support/png2asset/testing/ref/nums_map_4.h
1 //AUTOGENERATED FILE FROM png2asset
2 // Conversion args: /nums8x8_map_0_to_39.png -o /nums_map_4.c -map -source_tileset /nums8x8_9_to_0.png -entity_tileset /nums8x8_30_to_39.png
3
4 #ifndef METASPRITE_nums_map_4_H
5 #define METASPRITE_nums_map_4_H
6
7 #include <stdint.h>
8 #include <gbdk/platform.h>
9 #include <gbdk/metasprites.h>
10
11 #define nums_map_4_TILE_ORIGIN 0
12 #define nums_map_4_TILE_W 8
13 #define nums_map_4_TILE_H 8
14 #define nums_map_4_WIDTH 80
15 #define nums_map_4_HEIGHT 40
16 #define nums_map_4_TILE_COUNT 20
17 #define nums_map_4_PALETTE_COUNT 1
18 #define nums_map_4_COLORS_PER_PALETTE 4
19 #define nums_map_4_TOTAL_COLORS 4
20 #define nums_map_4_MAP_ATTRIBUTES 0
21 extern const unsigned char nums_map_4_map[50];
22 #define nums_map_4_map_attributes nums_map_4_map
23
24 BANKREF_EXTERN(nums_map_4)
25
26 extern const uint8_t nums_map_4_tiles[320];
27
28 #endif
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