gbdk-2020 | GameBoy Development Kit |
| download: https://git.y1.nz/archives/gbdk.tar.gz | |
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gbdk-support/png2asset/testing/ref/remote.h
1 //AUTOGENERATED FILE FROM png2asset
2 // Conversion args: /remote.png -c /remote.c -keep_palette_order -map -noflip
3
4 #ifndef METASPRITE_remote_H
5 #define METASPRITE_remote_H
6
7 #include <stdint.h>
8 #include <gbdk/platform.h>
9 #include <gbdk/metasprites.h>
10
11 #define remote_TILE_ORIGIN 0
12 #define remote_TILE_W 8
13 #define remote_TILE_H 8
14 #define remote_WIDTH 160
15 #define remote_HEIGHT 144
16 #define remote_TILE_COUNT 141
17 #define remote_PALETTE_COUNT 1
18 #define remote_COLORS_PER_PALETTE 4
19 #define remote_TOTAL_COLORS 4
20 #define remote_MAP_ATTRIBUTES 0
21 extern const unsigned char remote_map[360];
22 #define remote_map_attributes remote_map
23
24 BANKREF_EXTERN(remote)
25
26 extern const palette_color_t remote_palettes[4];
27 extern const uint8_t remote_tiles[2256];
28
29 #endif
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