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gbdk-2020

GameBoy Development Kit
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gbdk-support/png2asset/testing/ref/zgb_nums_map_4.c

      1 //AUTOGENERATED FILE FROM png2asset
      2 // Conversion args: /nums8x8_map_0_to_39.png -o /zgb_nums_map_4.c -map -use_structs -source_tileset /nums8x8_9_to_0.png -entity_tileset /nums8x8_30_to_39.png
      3 
      4 #include <stdint.h>
      5 #include <gbdk/platform.h>
      6 #include <gbdk/metasprites.h>
      7 #include "TilesInfo.h"
      8 #include "MapInfo.h"
      9 
     10 BANKREF(zgb_nums_map_4)
     11 
     12 const palette_color_t zgb_nums_map_4_palettes[4] = {
     13 	RGB8(255,255,255), RGB8(  0,  0,  0), RGB8(  0,  0,  0), RGB8(  0,  0,  0)
     14 	};
     15 
     16 const uint8_t zgb_nums_map_4_tiles[320] = {
     17 	0x00,0x00,0x00,0x00,0x4c,0x00,0x52,0x00,0x52,0x00,0x52,0x00,0x0c,0x00,0x00,0x00,
     18 	0x00,0x00,0x00,0x00,0x24,0x00,0x22,0x00,0x22,0x00,0x22,0x00,0x22,0x00,0x02,0x00,
     19 	0x00,0x00,0x40,0x00,0x5e,0x00,0x42,0x00,0x44,0x00,0x48,0x00,0x1e,0x00,0x00,0x00,
     20 	0x00,0x00,0x00,0x00,0x5c,0x00,0x44,0x00,0x4c,0x00,0x44,0x00,0x5c,0x00,0x00,0x00,
     21 	0x00,0x00,0x00,0x00,0x0a,0x00,0x2a,0x00,0x2a,0x00,0x2e,0x00,0x22,0x00,0x00,0x00,
     22 	0x00,0x00,0x00,0x00,0x5c,0x00,0x50,0x00,0x5c,0x00,0x44,0x00,0x5c,0x00,0x00,0x00,
     23 	0x00,0x00,0x00,0x00,0x5c,0x00,0x50,0x00,0x5c,0x00,0x54,0x00,0x5c,0x00,0x00,0x00,
     24 	0x00,0x00,0x00,0x00,0x5c,0x00,0x44,0x00,0x48,0x00,0x48,0x00,0x48,0x00,0x00,0x00,
     25 	0x00,0x00,0x00,0x00,0x48,0x00,0x54,0x00,0x48,0x00,0x54,0x00,0x48,0x00,0x00,0x00,
     26 	0x00,0x00,0x00,0x00,0x2e,0x00,0x2a,0x00,0x2e,0x00,0x22,0x00,0x22,0x00,0x00,0x00,
     27 	0x00,0x00,0x00,0x00,0x66,0x00,0x29,0x00,0x49,0x00,0x69,0x00,0x06,0x00,0x00,0x00,
     28 	0x00,0x00,0x00,0x00,0x72,0x00,0x11,0x00,0x21,0x00,0x31,0x00,0x01,0x00,0x01,0x00,
     29 	0x00,0x00,0x00,0x00,0x6f,0x00,0x21,0x00,0x42,0x00,0x64,0x00,0x0f,0x00,0x00,0x00,
     30 	0x00,0x00,0x00,0x00,0x6e,0x00,0x22,0x00,0x46,0x00,0x62,0x00,0x0e,0x00,0x00,0x00,
     31 	0x00,0x00,0x00,0x00,0x05,0x00,0x65,0x00,0x25,0x00,0x47,0x00,0x61,0x00,0x00,0x00,
     32 	0x00,0x00,0x00,0x00,0x0e,0x00,0x68,0x00,0x2e,0x00,0x42,0x00,0x6e,0x00,0x00,0x00,
     33 	0x00,0x00,0x00,0x00,0x0e,0x00,0x68,0x00,0x2e,0x00,0x4a,0x00,0x6e,0x00,0x00,0x00,
     34 	0x00,0x00,0x00,0x00,0x0e,0x00,0x62,0x00,0x24,0x00,0x44,0x00,0x64,0x00,0x00,0x00,
     35 	0x00,0x00,0x00,0x00,0x04,0x00,0x6a,0x00,0x24,0x00,0x4a,0x00,0x64,0x00,0x00,0x00,
     36 	0x00,0x00,0x00,0x00,0x07,0x00,0x35,0x00,0x17,0x00,0x21,0x00,0x31,0x00,0x00,0x00
     37 	};
     38 
     39 
     40 BANKREF_EXTERN(nums8x8_9_to_0.png)
     41 extern const struct TilesInfo nums8x8_9_to_0.png;
     42 
     43 const uint8_t zgb_nums_map_4_tile_pals[20] = {
     44 	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
     45 };
     46 
     47 BANKREF(zgb_nums_map_4_tiles_info)
     48 const struct TilesInfo zgb_nums_map_4_tiles_info = {
     49 	.num_frames=20, // num tiles
     50 	.data=zgb_nums_map_4_tiles, // tiles
     51 	.num_pals=1, // num palettes
     52 	.pals=zgb_nums_map_4_palettes, // palettes
     53 	.color_data=zgb_nums_map_4_tile_pals, // tile palettes
     54 };
     55 
     56 const unsigned char zgb_nums_map_4_map[50] = {
     57 	0x09,0x08,0x07,0x06,0x05,0x04,0x03,0x02,0x01,0x00,
     58 	0x09,0x08,0x07,0x06,0x05,0x04,0x03,0x02,0x01,0x00,
     59 	0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,
     60 	0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,
     61 	0xf6,0xf7,0xf8,0xf9,0xfa,0xfb,0xfc,0xfd,0xfe,0xff,
     62 };
     63 
     64 BANKREF_EXTERN(zgb_nums_map_4_tiles_info)
     65 const struct MapInfo zgb_nums_map_4 = {
     66 	.data=zgb_nums_map_4_map, // map
     67 	.width=10, // width
     68 	.height=5, // height
     69 	.attributes=0, // map attributes
     70 	.tiles_bank=BANK(nums8x8_9_to_0.png), // source tiles bank
     71 	.tiles=&nums8x8_9_to_0.png, // source tiles info
     72 	.extra_tiles=&zgb_nums_map_4_tiles_info, // pointer to Tilesinfo struct with map tiles not found in the source tileset
     73 	.extra_tiles_bank=BANK(zgb_nums_map_4_tiles_info), // bank for above Tilesinfo struct
     74 };

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