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gbdk-2020

GameBoy Development Kit
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gbdk-support/png2asset/testing/ref/zgb_nums_map_6.c

      1 //AUTOGENERATED FILE FROM png2asset
      2 // Conversion args: /nums8x8_map_0_to_39.png -o /zgb_nums_map_6.c -map -use_structs -keep_duplicate_tiles -source_tileset /nums8x8_9_to_0.png
      3 
      4 #include <stdint.h>
      5 #include <gbdk/platform.h>
      6 #include <gbdk/metasprites.h>
      7 #include "TilesInfo.h"
      8 #include "MapInfo.h"
      9 
     10 BANKREF(zgb_nums_map_6)
     11 
     12 const palette_color_t zgb_nums_map_6_palettes[4] = {
     13 	RGB8(255,255,255), RGB8(  0,  0,  0), RGB8(  0,  0,  0), RGB8(  0,  0,  0)
     14 	};
     15 
     16 const uint8_t zgb_nums_map_6_tiles[480] = {
     17 	0x00,0x00,0x00,0x00,0x4c,0x00,0x52,0x00,0x52,0x00,0x52,0x00,0x0c,0x00,0x00,0x00,
     18 	0x00,0x00,0x00,0x00,0x24,0x00,0x22,0x00,0x22,0x00,0x22,0x00,0x22,0x00,0x02,0x00,
     19 	0x00,0x00,0x40,0x00,0x5e,0x00,0x42,0x00,0x44,0x00,0x48,0x00,0x1e,0x00,0x00,0x00,
     20 	0x00,0x00,0x00,0x00,0x5c,0x00,0x44,0x00,0x4c,0x00,0x44,0x00,0x5c,0x00,0x00,0x00,
     21 	0x00,0x00,0x00,0x00,0x0a,0x00,0x2a,0x00,0x2a,0x00,0x2e,0x00,0x22,0x00,0x00,0x00,
     22 	0x00,0x00,0x00,0x00,0x5c,0x00,0x50,0x00,0x5c,0x00,0x44,0x00,0x5c,0x00,0x00,0x00,
     23 	0x00,0x00,0x00,0x00,0x5c,0x00,0x50,0x00,0x5c,0x00,0x54,0x00,0x5c,0x00,0x00,0x00,
     24 	0x00,0x00,0x00,0x00,0x5c,0x00,0x44,0x00,0x48,0x00,0x48,0x00,0x48,0x00,0x00,0x00,
     25 	0x00,0x00,0x00,0x00,0x48,0x00,0x54,0x00,0x48,0x00,0x54,0x00,0x48,0x00,0x00,0x00,
     26 	0x00,0x00,0x00,0x00,0x2e,0x00,0x2a,0x00,0x2e,0x00,0x22,0x00,0x22,0x00,0x00,0x00,
     27 	0x00,0x00,0x00,0x00,0x66,0x00,0x29,0x00,0x49,0x00,0x69,0x00,0x06,0x00,0x00,0x00,
     28 	0x00,0x00,0x00,0x00,0x72,0x00,0x11,0x00,0x21,0x00,0x31,0x00,0x01,0x00,0x01,0x00,
     29 	0x00,0x00,0x00,0x00,0x6f,0x00,0x21,0x00,0x42,0x00,0x64,0x00,0x0f,0x00,0x00,0x00,
     30 	0x00,0x00,0x00,0x00,0x6e,0x00,0x22,0x00,0x46,0x00,0x62,0x00,0x0e,0x00,0x00,0x00,
     31 	0x00,0x00,0x00,0x00,0x05,0x00,0x65,0x00,0x25,0x00,0x47,0x00,0x61,0x00,0x00,0x00,
     32 	0x00,0x00,0x00,0x00,0x0e,0x00,0x68,0x00,0x2e,0x00,0x42,0x00,0x6e,0x00,0x00,0x00,
     33 	0x00,0x00,0x00,0x00,0x0e,0x00,0x68,0x00,0x2e,0x00,0x4a,0x00,0x6e,0x00,0x00,0x00,
     34 	0x00,0x00,0x00,0x00,0x0e,0x00,0x62,0x00,0x24,0x00,0x44,0x00,0x64,0x00,0x00,0x00,
     35 	0x00,0x00,0x00,0x00,0x04,0x00,0x6a,0x00,0x24,0x00,0x4a,0x00,0x64,0x00,0x00,0x00,
     36 	0x00,0x00,0x00,0x00,0x07,0x00,0x35,0x00,0x17,0x00,0x21,0x00,0x31,0x00,0x00,0x00,
     37 	0x00,0x00,0x00,0x00,0x66,0x00,0x29,0x00,0x69,0x00,0x29,0x00,0x66,0x00,0x00,0x00,
     38 	0x00,0x00,0x00,0x00,0x62,0x00,0x21,0x00,0x61,0x00,0x21,0x00,0x61,0x00,0x01,0x00,
     39 	0x00,0x00,0x00,0x00,0x6f,0x00,0x21,0x00,0x62,0x00,0x24,0x00,0x6f,0x00,0x00,0x00,
     40 	0x00,0x00,0x00,0x00,0x6e,0x00,0x22,0x00,0x66,0x00,0x22,0x00,0x6e,0x00,0x00,0x00,
     41 	0x00,0x00,0x00,0x00,0x65,0x00,0x25,0x00,0x65,0x00,0x27,0x00,0x61,0x00,0x00,0x00,
     42 	0x00,0x00,0x00,0x00,0x6e,0x00,0x28,0x00,0x6e,0x00,0x22,0x00,0x6e,0x00,0x00,0x00,
     43 	0x00,0x00,0x00,0x00,0x6e,0x00,0x28,0x00,0x6e,0x00,0x2a,0x00,0x6e,0x00,0x00,0x00,
     44 	0x00,0x00,0x00,0x00,0x6e,0x00,0x22,0x00,0x64,0x00,0x24,0x00,0x64,0x00,0x00,0x00,
     45 	0x00,0x00,0x00,0x00,0x64,0x00,0x2a,0x00,0x64,0x00,0x2a,0x00,0x64,0x00,0x00,0x00,
     46 	0x00,0x00,0x00,0x00,0x37,0x00,0x15,0x00,0x37,0x00,0x11,0x00,0x31,0x00,0x00,0x00
     47 	};
     48 
     49 
     50 BANKREF_EXTERN(nums8x8_9_to_0.png)
     51 extern const struct TilesInfo nums8x8_9_to_0.png;
     52 
     53 const uint8_t zgb_nums_map_6_tile_pals[30] = {
     54 	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
     55 };
     56 
     57 BANKREF(zgb_nums_map_6_tiles_info)
     58 const struct TilesInfo zgb_nums_map_6_tiles_info = {
     59 	.num_frames=30, // num tiles
     60 	.data=zgb_nums_map_6_tiles, // tiles
     61 	.num_pals=1, // num palettes
     62 	.pals=zgb_nums_map_6_palettes, // palettes
     63 	.color_data=zgb_nums_map_6_tile_pals, // tile palettes
     64 };
     65 
     66 const unsigned char zgb_nums_map_6_map[50] = {
     67 	0x09,0x08,0x07,0x06,0x05,0x04,0x03,0x02,0x01,0x00,
     68 	0x09,0x08,0x07,0x06,0x05,0x04,0x03,0x02,0x01,0x00,
     69 	0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,0x10,0x11,0x12,0x13,
     70 	0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,
     71 	0x1e,0x1f,0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27,
     72 };
     73 
     74 BANKREF_EXTERN(zgb_nums_map_6_tiles_info)
     75 const struct MapInfo zgb_nums_map_6 = {
     76 	.data=zgb_nums_map_6_map, // map
     77 	.width=10, // width
     78 	.height=5, // height
     79 	.attributes=0, // map attributes
     80 	.tiles_bank=BANK(nums8x8_9_to_0.png), // source tiles bank
     81 	.tiles=&nums8x8_9_to_0.png, // source tiles info
     82 	.extra_tiles=&zgb_nums_map_6_tiles_info, // pointer to Tilesinfo struct with map tiles not found in the source tileset
     83 	.extra_tiles_bank=BANK(zgb_nums_map_6_tiles_info), // bank for above Tilesinfo struct
     84 };

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