gbdk-2020 | GameBoy Development Kit |
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gbdk-support/png2hicolorgb/src/options.c
1 //
2 // options.c
3 //
4 #include <stdio.h>
5 #include <string.h>
6 #include <stdint.h>
7 #include <stdbool.h>
8
9 #include <options.h>
10
11 // Use sequential tile order number (0->255) for map index instead of VRAM tile index (128->255->0->127)
12 bool opt_map_use_sequential_tile_index = true;
13 bool opt_tile_dedupe = true;
14 bool opt_c_file_output = false;
15 bool opt_c_precompiled = false;
16 int opt_bank_num = BANK_NUM_UNSET;
17 bool opt_pal_end_bit = false;
18 bool opt_enable_pal_end_col = false;
19 uint16_t pal_end_color = 0x0000u; // Black in BGR555
20
21 void opt_set_map_tile_order(bool newval) { opt_map_use_sequential_tile_index = newval; }
22 bool opt_get_map_tile_order(void) { return opt_map_use_sequential_tile_index; }
23
24 void opt_set_tile_dedupe(bool newval) { opt_tile_dedupe = newval; }
25 bool opt_get_tile_dedupe(void) { return opt_tile_dedupe; }
26
27 void opt_set_c_file_output(bool newval) { opt_c_file_output = newval; }
28 bool opt_get_c_file_output(void) { return opt_c_file_output; }
29
30 void opt_set_bank_num(int newval) { opt_bank_num = newval; }
31 int opt_get_bank_num(void) { return opt_bank_num; }
32
33 void opt_set_precompiled_palette(bool newval) { opt_c_precompiled = newval; }
34 bool opt_get_precompiled_palette(void) { return opt_c_precompiled; }
35
36 void opt_set_pal_end_bit(bool newval) { opt_pal_end_bit = newval; }
37 bool opt_get_pal_end_bit(void) { return opt_pal_end_bit; }
38
39 void opt_set_enable_pal_end_color(uint16_t end_color_bgr555) {
40
41 opt_enable_pal_end_col = true;
42 // Make sure unused high bit is not set for compat with pal_end_bit
43 pal_end_color = (end_color_bgr555 & BGR555_MASK);
44 }
45
46 bool opt_get_enable_pal_end_color(void) {
47
48 return opt_enable_pal_end_col;
49 }
50
51 void opt_load_pal_end_color(uint16_t * p_end_color, int * pal_end_color_count) {
52
53 *p_end_color = pal_end_color;
54
55 if (opt_enable_pal_end_col) {
56 *pal_end_color_count = APPEND_END_COLOR_COUNT; // Add 8 Palettes x 4 Colors to palette data (2 bytes each)
57 } else {
58 *pal_end_color_count = 0; // Not enabled, so add zero bytes to pal size
59 }
60 }
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