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SameBoy

Accurate GB/GBC emulator
download: https://git.y1.nz/archives/sameboy.tar.gz
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commit 8660e20eeb9111f5819eaa051965d188ac028132
parent b770bbea2eb3358a0dfcb5432653c7280aab1acd
Author: Lior Halphon <LIJI32@gmail.com>
Date:   Thu,  2 Dec 2021 11:23:44 +0200

New inputs API

Diffstat:
MCore/joypad.c28++++++++++++++++++++++++++++
MCore/joypad.h16++++++++++++++++
2 files changed, 44 insertions(+), 0 deletions(-)

diff --git a/Core/joypad.c b/Core/joypad.c @@ -91,3 +91,31 @@ void GB_set_key_state_for_player(GB_gameboy_t *gb, GB_key_t index, unsigned play gb->keys[player][index] = pressed; GB_update_joyp(gb); } + +void GB_set_key_mask(GB_gameboy_t *gb, GB_key_mask_t mask) +{ + memset(gb->keys, 0, sizeof(gb->keys)); + bool *key = &gb->keys[0][0]; + while (mask) { + if (mask & 1) { + *key = true; + } + mask >>= 1; + } + + GB_update_joyp(gb); +} + +void GB_set_key_mask_for_player(GB_gameboy_t *gb, GB_key_mask_t mask, unsigned player) +{ + memset(gb->keys[player], 0, sizeof(gb->keys[player])); + bool *key = gb->keys[player]; + while (mask) { + if (mask & 1) { + *key = true; + } + mask >>= 1; + } + + GB_update_joyp(gb); +} diff --git a/Core/joypad.h b/Core/joypad.h @@ -15,8 +15,24 @@ typedef enum { GB_KEY_MAX } GB_key_t; +typedef enum { + GB_KEY_RIGHT_MASK = 1 << GB_KEY_RIGHT, + GB_KEY_LEFT_MASK = 1 << GB_KEY_LEFT, + GB_KEY_UP_MASK = 1 << GB_KEY_UP, + GB_KEY_DOWN_MASK = 1 << GB_KEY_DOWN, + GB_KEY_A_MASK = 1 << GB_KEY_A, + GB_KEY_B_MASK = 1 << GB_KEY_B, + GB_KEY_SELECT_MASK = 1 << GB_KEY_SELECT, + GB_KEY_START_MASK = 1 << GB_KEY_START, +} GB_key_mask_t; + +// For example, for player 2's (0-based; logical player 3) A button, use GB_MASK_FOR_PLAYER(GB_KEY_A_MASK, 2) +#define GB_MASK_FOR_PLAYER(mask, player) ((x) << (player * 8)) + void GB_set_key_state(GB_gameboy_t *gb, GB_key_t index, bool pressed); void GB_set_key_state_for_player(GB_gameboy_t *gb, GB_key_t index, unsigned player, bool pressed); +void GB_set_key_mask(GB_gameboy_t *gb, GB_key_mask_t mask); +void GB_set_key_mask_for_player(GB_gameboy_t *gb, GB_key_mask_t mask, unsigned player); void GB_icd_set_joyp(GB_gameboy_t *gb, uint8_t value); #ifdef GB_INTERNAL

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