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SameBoy

Accurate GB/GBC emulator
download: https://git.y1.nz/archives/sameboy.tar.gz
README | Files | Log | Refs | LICENSE

commit 8755e505d5712f969601a695e24cdb530aec322b
parent 2e1f4445e9f42180d999736b2ac2057ed1da0676
Author: Lior Halphon <LIJI32@gmail.com>
Date:   Sun, 29 Jan 2023 00:20:27 +0200

y u so picky about spaces markdown

Diffstat:
MREADME.md13+++++++------
1 file changed, 7 insertions(+), 6 deletions(-)

diff --git a/README.md b/README.md @@ -50,12 +50,13 @@ On Windows, SameBoy also requires: * Running vcvars32 before running make. Make sure all required tools and libraries are in %PATH% and %lib%, respectively. (see [Build FAQ](https://github.com/LIJI32/SameBoy/blob/master/build-faq.md) for more details on Windows compilation) To compile, simply run `make`. The targets are: - * `cocoa` (Default for macOS) - * `sdl` (Default for everything else) - * `ios` (Plain iOS .app bundle), `ios-ipa` (iOS IPA archive for sideloading), `ios-deb` (iOS deb package for jailbroken devices) - * `libretro` - * `bootroms` - * `tester` + * `cocoa` (Default for macOS) + * `sdl` (Default for everything else) + * `ios` (Plain iOS .app bundle), `ios-ipa` (iOS IPA archive for sideloading), `ios-deb` (iOS deb package for jailbroken devices) + * `libretro` + * `bootroms` + * `tester` + You may also specify `CONF=debug` (default), `CONF=release`, `CONF=native_release` or `CONF=fat_release` to control optimization, symbols and multi-architectures. `native_release` is faster than `release`, but is optimized to the host's CPU and therefore is not portable. `fat_release` is exclusive to macOS and builds x86-64 and ARM64 fat binaries; this requires using a recent enough `clang` and macOS SDK using `xcode-select`, or setting them explicitly with `CC=` and `SYSROOT=`, respectively. All other configurations will build to your host architecture, except for the iOS targets. You may set `BOOTROMS_DIR=...` to a directory containing precompiled boot ROM files, otherwise the build system will compile and use SameBoy's own boot ROMs. The SDL port will look for resource files with a path relative to executable and inside the directory specified by the `DATA_DIR` variable. If you are packaging SameBoy, you may wish to override this by setting the `DATA_DIR` variable during compilation to the target path of the directory containing all files (apart from the executable, that's not necessary) from the `build/bin/SDL` directory in the source tree. Make sure the variable ends with a `/` character. On FreeDesktop environments, `DATA_DIR` will default to `/usr/local/share/sameboy/`. `PREFIX` and `DESTDIR` follow their standard usage and default to an empty string an `/usr/local`, respectively

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