SameBoy | Accurate GB/GBC emulator |
| download: https://git.y1.nz/archives/sameboy.tar.gz | |
| README | Files | Log | Refs | LICENSE |
commit d9bf739f5258e484706ef3027fac4efdb6aff626 parent 7ed8169d301ecc36a9b18cb0f24ed9416462afa0 Author: Lior Halphon <LIJI32@gmail.com> Date: Thu, 12 Jan 2023 23:19:24 +0200 Remove auto-generated comments Diffstat:
| M | Core/apu.h | 2 | +- |
| M | Core/debugger.h | 2 | +- |
| M | Core/display.h | 2 | +- |
| M | Core/gb.h | 2 | +- |
| M | Core/joypad.h | 2 | +- |
| M | Core/mbc.h | 6 | +++--- |
| M | Core/memory.h | 2 | +- |
| M | Core/random.h | 2 | +- |
| M | Core/rumble.h | 2 | +- |
| M | Core/save_state.h | 2 | +- |
| M | Core/sm83_cpu.h | 2 | +- |
| M | Core/symbol_hash.h | 2 | +- |
| M | Core/timing.h | 2 | +- |
| M | OpenDialog/open_dialog.h | 2 | +- |
| M | SDL/audio/audio.h | 2 | +- |
| M | SDL/font.h | 2 | +- |
| M | SDL/opengl_compat.h | 2 | +- |
| M | SDL/shader.h | 2 | +- |
| M | SDL/utils.h | 2 | +- |
19 files changed, 21 insertions(+), 21 deletions(-)
diff --git a/Core/apu.h b/Core/apu.h @@ -198,4 +198,4 @@ internal void GB_apu_init(GB_gameboy_t *gb); internal void GB_apu_run(GB_gameboy_t *gb, bool force); #endif -#endif /* apu_h */ +#endif diff --git a/Core/debugger.h b/Core/debugger.h @@ -43,4 +43,4 @@ void GB_debugger_break(GB_gameboy_t *gb); bool GB_debugger_is_stopped(GB_gameboy_t *gb); void GB_debugger_set_disabled(GB_gameboy_t *gb, bool disabled); void GB_debugger_clear_symbols(GB_gameboy_t *gb); -#endif /* debugger_h */ +#endif diff --git a/Core/display.h b/Core/display.h @@ -80,4 +80,4 @@ bool GB_is_object_rendering_disabled(GB_gameboy_t *gb); bool GB_is_background_rendering_disabled(GB_gameboy_t *gb); -#endif /* display_h */ +#endif diff --git a/Core/gb.h b/Core/gb.h @@ -1009,4 +1009,4 @@ internal void GB_borrow_sgb_border(GB_gameboy_t *gb); internal void GB_update_clock_rate(GB_gameboy_t *gb); #endif -#endif /* GB_h */ +#endif diff --git a/Core/joypad.h b/Core/joypad.h @@ -43,4 +43,4 @@ void GB_set_emulate_joypad_bouncing(GB_gameboy_t *gb, bool emulate); internal void GB_update_joyp(GB_gameboy_t *gb); internal void GB_joypad_run(GB_gameboy_t *gb, unsigned cycles); #endif -#endif /* joypad_h */ +#endif diff --git a/Core/mbc.h b/Core/mbc.h @@ -1,5 +1,5 @@ -#ifndef MBC_h -#define MBC_h +#ifndef mbc_h +#define mbc_h #include "defs.h" #include <stdbool.h> @@ -30,4 +30,4 @@ internal void GB_configure_cart(GB_gameboy_t *gb); internal void GB_reset_mbc(GB_gameboy_t *gb); #endif -#endif /* MBC_h */ +#endif diff --git a/Core/memory.h b/Core/memory.h @@ -19,4 +19,4 @@ internal void GB_trigger_oam_bug(GB_gameboy_t *gb, uint16_t address); internal uint8_t GB_read_oam(GB_gameboy_t *gb, uint8_t addr); #endif -#endif /* memory_h */ +#endif diff --git a/Core/random.h b/Core/random.h @@ -9,4 +9,4 @@ uint32_t GB_random32(void); void GB_random_seed(uint64_t seed); void GB_random_set_enabled(bool enable); -#endif /* random_h */ +#endif diff --git a/Core/rumble.h b/Core/rumble.h @@ -14,4 +14,4 @@ internal void GB_handle_rumble(GB_gameboy_t *gb); #endif void GB_set_rumble_mode(GB_gameboy_t *gb, GB_rumble_mode_t mode); -#endif /* rumble_h */ +#endif diff --git a/Core/save_state.h b/Core/save_state.h @@ -45,4 +45,4 @@ internal size_t GB_get_save_state_size_no_bess(GB_gameboy_t *gb); internal void GB_save_state_to_buffer_no_bess(GB_gameboy_t *gb, uint8_t *buffer); #endif -#endif /* save_state_h */ +#endif diff --git a/Core/sm83_cpu.h b/Core/sm83_cpu.h @@ -8,4 +8,4 @@ void GB_cpu_disassemble(GB_gameboy_t *gb, uint16_t pc, uint16_t count); internal void GB_cpu_run(GB_gameboy_t *gb); #endif -#endif /* sm83_cpu_h */ +#endif diff --git a/Core/symbol_hash.h b/Core/symbol_hash.h @@ -35,4 +35,4 @@ internal GB_symbol_map_t *GB_map_alloc(void); internal void GB_map_free(GB_symbol_map_t *map); #endif -#endif /* symbol_hash_h */ +#endif diff --git a/Core/timing.h b/Core/timing.h @@ -63,4 +63,4 @@ GB_STATE_MACHINE(gb, unit, cycles, divisor) #define GB_UNIT(unit) int32_t unit##_cycles, unit##_state -#endif /* timing_h */ +#endif diff --git a/OpenDialog/open_dialog.h b/OpenDialog/open_dialog.h @@ -4,4 +4,4 @@ char *do_open_rom_dialog(void); char *do_open_folder_dialog(void); char *do_save_recording_dialog(unsigned frequency); -#endif /* open_rom_h */ +#endif diff --git a/SDL/audio/audio.h b/SDL/audio/audio.h @@ -42,4 +42,4 @@ typedef struct { #define GB_AUDIO_DRIVER_REF(name) ({extern const GB_audio_driver_t name##driver; &name##driver;}) -#endif /* sdl_audio_h */ +#endif diff --git a/SDL/font.h b/SDL/font.h @@ -18,5 +18,5 @@ extern const uint8_t font_max; #define SLIDER_STRING "\x89\x8A\x8A\x8A\x8A\x8A\x8A\x8A\x8A\x8A\x8F\x8A\x8A\x8A\x8A\x8A\x8A\x8A\x8A\x8A\x8B" #define SELECTED_SLIDER_STRING "\x8C\x8D\x8D\x8D\x8D\x8D\x8D\x8D\x8D\x8D\x8D\x8D\x8D\x8D\x8D\x8D\x8D\x8D\x8D\x8D\x8E" #define COPYRIGHT_STRING "\x90" -#endif /* font_h */ +#endif diff --git a/SDL/opengl_compat.h b/SDL/opengl_compat.h @@ -42,4 +42,4 @@ if (!GL_COMPAT_NAME(func)) GL_COMPAT_NAME(func) = SDL_GL_GetProcAddress(#func); #define glGetShaderInfoLog GL_COMPAT_WRAPPER(glGetShaderInfoLog) #endif -#endif /* opengl_compat_h */ +#endif diff --git a/SDL/shader.h b/SDL/shader.h @@ -31,4 +31,4 @@ void render_bitmap_with_shader(shader_t *shader, void *bitmap, void *previous, GB_frame_blending_mode_t blending_mode); void free_shader(struct shader_s *shader); -#endif /* shader_h */ +#endif diff --git a/SDL/utils.h b/SDL/utils.h @@ -5,4 +5,4 @@ char *resource_path(const char *filename); void replace_extension(const char *src, size_t length, char *dest, const char *ext); -#endif /* utils_h */ +#endif
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