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gbdk-2020

GameBoy Development Kit
download: https://git.y1.nz/archives/gbdk.tar.gz
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commit 008ba83fbf1dc4156dc69a7e33275155e8dd3ba4
parent 552550d16ad87c5788a652ea7b1f817f03addf05
Author: bbbbbr <bbbbbr@users.noreply.github.com>
Date:   Tue, 13 Sep 2022 13:19:35 -0700

Merge pull request #414 from bbbbbr/docs_4_1_0

Docs: licensing and megabuck mbc
Diffstat:
Mdocs/pages/10_release_notes.md2++
Mgbdk-lib/include/gb/gb.h2+-
2 files changed, 3 insertions(+), 1 deletion(-)

diff --git a/docs/pages/10_release_notes.md b/docs/pages/10_release_notes.md @@ -14,6 +14,8 @@ https://github.com/gbdk-2020/gbdk-2020/releases - Platforms - SDCC has renamed the `gbz80` port to `sm83` see @ref faq_gbz80_sm83_old_port_name_error - Added initial support for MSXDOS (`msxdos`) and NES (`nes`). These platforms are not fully supported at this time. See @ref docs_supported_consoles + - Licensing + - Clarified licensing status with consent from GBDK original authors, added licensing folder to distribution - Library - SGB: Use longer wait between the SGB packet transfers - SMS/GG: less garbage on screen when clearing VRAM in the init code diff --git a/gbdk-lib/include/gb/gb.h b/gbdk-lib/include/gb/gb.h @@ -490,7 +490,7 @@ __endasm; \ #define BANKREF_EXTERN(VARNAME) extern const void __bank_ ## VARNAME; /** Makes MEGADUCK MBC switch the active ROM bank - @param b ROM bank to switch to + @param b ROM bank to switch to (max `3` for 64K, or `7` for 128K) */ #define SWITCH_ROM_MEGADUCK(b) \ _current_bank = (b), *(volatile uint8_t *)0x0001 = (b)

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