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gbdk-2020

GameBoy Development Kit
download: https://git.y1.nz/archives/gbdk.tar.gz
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commit 0a19f5a36b148d9e10562f426a0f1af56ba29620
parent 648317bc4a626b56d2a9504fced7ec5d671cbbd5
Author: bbbbbr <bbbbbr@users.noreply.github.com>
Date:   Thu, 20 Jan 2022 14:14:27 -0800

Clarify that -use_structs is for ZGB
Diffstat:
Mgbdk-support/png2asset/png2asset.cpp2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/gbdk-support/png2asset/png2asset.cpp b/gbdk-support/png2asset/png2asset.cpp @@ -388,7 +388,7 @@ int main(int argc, char *argv[]) printf("-noflip disable tile flip\n"); printf("-map Export as map (tileset + bg)\n"); printf("-use_map_attributes Use CGB BG Map attributes (default: palettes are stored for each tile in a separate array)\n"); - printf("-use_structs Group the exported info into structs (default: false)\n"); + printf("-use_structs Group the exported info into structs (default: false) (used by ZGB Game Engine)\n"); printf("-bpp bits per pixel (default: 2)\n"); printf("-max_palettes maximum number of palettes allowed (default: 2)\n"); printf("-pack_mode gb, sgb or sms (default:GB)\n");

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