gbdk-2020 | GameBoy Development Kit |
| download: https://git.y1.nz/archives/gbdk.tar.gz | |
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commit 0c218c8965233257e693cf8b7fd5cb492f4b9903 parent 346cc4501ddb1eba060009a9aab3f1e05c979d2e Author: Toxa <untoxa@mail.ru> Date: Fri, 26 Apr 2024 13:00:33 +0300 EXAMPLES: define sprite_data[] array constant in the multiplayer example Diffstat:
| M | gbdk-lib/examples/cross-platform/multiplayer/src/multiplayer.c | 5 | +++-- |
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/gbdk-lib/examples/cross-platform/multiplayer/src/multiplayer.c b/gbdk-lib/examples/cross-platform/multiplayer/src/multiplayer.c @@ -1,7 +1,8 @@ -//#include <stdint.h> #include <gbdk/platform.h> -uint8_t sprite_data[] = { +#include <stdint.h> + +const uint8_t sprite_data[] = { 0x3C,0x3C,0x42,0x7E,0x99,0xFF,0xA9,0xFF,0x89,0xFF,0x89,0xFF,0x42,0x7E,0x3C,0x3C, 0x3C,0x3C,0x42,0x7E,0xB9,0xFF,0x89,0xFF,0x91,0xFF,0xB9,0xFF,0x42,0x7E,0x3C,0x3C, 0x3C,0x3C,0x42,0x7E,0x99,0xFF,0x89,0xFF,0x99,0xFF,0x89,0xFF,0x5A,0x7E,0x3C,0x3C,
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