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gbdk-2020

GameBoy Development Kit
download: https://git.y1.nz/archives/gbdk.tar.gz
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commit 11210e7e936a5c3e349a2b9dfd94454f44796fd2
parent 4afbca170cc1ab0a89536b5b30d2a8312012b76f
Author: bbbbbr <bbbbbr@users.noreply.github.com>
Date:   Mon,  7 Aug 2023 12:28:35 -0700

Merge pull request #564 from dekstop/develop

Bugfix: skip keep_duplicate_tiles logic when using a source_tileset
Diffstat:
Mgbdk-support/png2asset/png2asset.cpp4++--
1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/gbdk-support/png2asset/png2asset.cpp b/gbdk-support/png2asset/png2asset.cpp @@ -184,7 +184,7 @@ void GetMetaSprite(int _x, int _y, int _w, int _h, int pivot_x, int pivot_y) unsigned char props; unsigned char pal_idx = image.data[y * image.w + x] >> 2; //We can pick the palette from the first pixel of this tile - if(keep_duplicate_tiles) + if((!use_source_tileset) && keep_duplicate_tiles) { tiles.push_back(tile); idx = tiles.size() - 1; @@ -233,7 +233,7 @@ void GetMap() size_t idx; unsigned char props; - if(keep_duplicate_tiles) + if((!use_source_tileset) && keep_duplicate_tiles) { tiles.push_back(tile); idx = tiles.size() - 1;

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