gbdk-2020 | GameBoy Development Kit |
| download: https://git.y1.nz/archives/gbdk.tar.gz | |
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commit 1dabbf13f9a3555755508a058b29ecbdbc6dd3e7 parent a9d34bfe2b55b5b337fbbde8bc53306969e8bdae Author: Toxa <56631470+untoxa@users.noreply.github.com> Date: Thu, 1 Dec 2022 13:30:08 +0400 Merge pull request #461 from michel-iwaniec/hardware_sprite_can_flip_rename Rename HARDWARE_SPRITE_CAN_FLIP_* defines to align with new flipx/flipy naming Diffstat:
| M | gbdk-lib/examples/cross-platform/metasprites/src/metasprites.c | 6 | +++--- |
| M | gbdk-lib/include/gb/gb.h | 8 | ++++---- |
| M | gbdk-lib/include/msx/msx.h | 8 | ++++---- |
| M | gbdk-lib/include/nes/nes.h | 8 | ++++---- |
| M | gbdk-lib/include/sms/sms.h | 8 | ++++---- |
5 files changed, 19 insertions(+), 19 deletions(-)
diff --git a/gbdk-lib/examples/cross-platform/metasprites/src/metasprites.c b/gbdk-lib/examples/cross-platform/metasprites/src/metasprites.c @@ -126,13 +126,13 @@ void main(void) { hide_metasprite(sprite_metasprites[idx], SPR_NUM_START); else switch (rot) { -#if HARDWARE_SPRITE_CAN_FLIP_V +#if HARDWARE_SPRITE_CAN_FLIP_Y case 1: hiwater = move_metasprite_flipy(sprite_metasprites[idx], TILE_NUM_START, 0, SPR_NUM_START, (PosX >> 4), (PosY >> 4)); break; #endif -#if HARDWARE_SPRITE_CAN_FLIP_H && HARDWARE_SPRITE_CAN_FLIP_V +#if HARDWARE_SPRITE_CAN_FLIP_X && HARDWARE_SPRITE_CAN_FLIP_Y case 2: hiwater = move_metasprite_flipxy(sprite_metasprites[idx], TILE_NUM_START, 0, SPR_NUM_START, (PosX >> 4), (PosY >> 4)); break; #endif -#if HARDWARE_SPRITE_CAN_FLIP_H +#if HARDWARE_SPRITE_CAN_FLIP_X case 3: hiwater = move_metasprite_flipx(sprite_metasprites[idx], TILE_NUM_START, 0, SPR_NUM_START, (PosX >> 4), (PosY >> 4)); break; #endif default: hiwater = move_metasprite_ex(sprite_metasprites[idx], TILE_NUM_START, 0, SPR_NUM_START, (PosX >> 4), (PosY >> 4)); break; diff --git a/gbdk-lib/include/gb/gb.h b/gbdk-lib/include/gb/gb.h @@ -1584,13 +1584,13 @@ __REG _shadow_OAM_base; */ #define MAX_HARDWARE_SPRITES 40 -/** True if sprite hardware can flip sprites horizontally +/** True if sprite hardware can flip sprites by X */ -#define HARDWARE_SPRITE_CAN_FLIP_H 1 +#define HARDWARE_SPRITE_CAN_FLIP_X 1 -/** True if sprite hardware can flip sprites vertically +/** True if sprite hardware can flip sprites by Y */ -#define HARDWARE_SPRITE_CAN_FLIP_V 1 +#define HARDWARE_SPRITE_CAN_FLIP_Y 1 /** Enable OAM DMA copy each VBlank and set it to transfer any 256-byte aligned array */ diff --git a/gbdk-lib/include/msx/msx.h b/gbdk-lib/include/msx/msx.h @@ -635,13 +635,13 @@ extern volatile uint8_t _shadow_OAM_OFF; */ #define MAX_HARDWARE_SPRITES 32 -/** True if sprite hardware can flip sprites horizontally +/** True if sprite hardware can flip sprites by X */ -#define HARDWARE_SPRITE_CAN_FLIP_H 0 +#define HARDWARE_SPRITE_CAN_FLIP_X 0 -/** True if sprite hardware can flip sprites vertically +/** True if sprite hardware can flip sprites by Y */ -#define HARDWARE_SPRITE_CAN_FLIP_V 0 +#define HARDWARE_SPRITE_CAN_FLIP_Y 0 /** Sets address of 256-byte aligned array of shadow OAM to be transferred on each VBlank */ diff --git a/gbdk-lib/include/nes/nes.h b/gbdk-lib/include/nes/nes.h @@ -708,13 +708,13 @@ extern uint8_t _shadow_OAM_base; */ #define MAX_HARDWARE_SPRITES 64 -/** True if sprite hardware can flip sprites horizontally +/** True if sprite hardware can flip sprites by X */ -#define HARDWARE_SPRITE_CAN_FLIP_H 1 +#define HARDWARE_SPRITE_CAN_FLIP_X 1 -/** True if sprite hardware can flip sprites vertically +/** True if sprite hardware can flip sprites by Y */ -#define HARDWARE_SPRITE_CAN_FLIP_V 1 +#define HARDWARE_SPRITE_CAN_FLIP_Y 1 /** Enable OAM DMA copy each VBlank and set it to transfer any 256-byte aligned array */ diff --git a/gbdk-lib/include/sms/sms.h b/gbdk-lib/include/sms/sms.h @@ -666,13 +666,13 @@ extern volatile uint8_t _shadow_OAM_OFF; */ #define MAX_HARDWARE_SPRITES 64 -/** True if sprite hardware can flip sprites horizontally +/** True if sprite hardware can flip sprites by X */ -#define HARDWARE_SPRITE_CAN_FLIP_H 0 +#define HARDWARE_SPRITE_CAN_FLIP_X 0 -/** True if sprite hardware can flip sprites vertically +/** True if sprite hardware can flip sprites by Y */ -#define HARDWARE_SPRITE_CAN_FLIP_V 0 +#define HARDWARE_SPRITE_CAN_FLIP_Y 0 /** Sets address of 256-byte aligned array of shadow OAM to be transferred on each VBlank */
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