gbdk-2020 | GameBoy Development Kit |
| download: https://git.y1.nz/archives/gbdk.tar.gz | |
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commit 2b826cd023b2e78e468db3233e58ea84aa306100 parent b5869f7eb0bf0a821a0b415517f11b164d3b123c Author: bbbbbr <bbbbbr@users.noreply.github.com> Date: Tue, 8 Aug 2023 23:06:56 -0700 Merge pull request #569 from bbbbbr/docs_4_2_0 Update changelog/release notes for recent commits Diffstat:
| M | docs/ChangeLog | 6 | ++++-- |
| M | docs/pages/09_migrating_new_versions.md | 2 | ++ |
| M | docs/pages/10_release_notes.md | 5 | ++++- |
3 files changed, 10 insertions(+), 3 deletions(-)
diff --git a/docs/ChangeLog b/docs/ChangeLog @@ -13,6 +13,9 @@ gbdk-4.2.0 - Added support for much of the GBDK API - Banking support (library and sdcc toolchain) - Added set_bkg_attributes_nes16x16(), set_bkg_submap_attributes_nes16x16(), set_bkg_attribute_xy_nes16x16() + - SMS/GG + - Swapped A and B buttons to match game boy buttons + - X coordinate metasprite clipping on the screen edges - Game Boy - Faster vmemcpy(), set_data(), get_data() - Fixed hide_sprites_range(39u, 40u) overflow shadow OAM @@ -27,13 +30,12 @@ gbdk-4.2.0 - Fixed support for indexed color pngs with less than 8 bits color depth - Fixed incorrect palettes when different colors have same luma value - Fixed -keep_duplicate_tiles not working with -source_tileset - - Added png2hicolorgb + - Added png2hicolorgb + example project - Added sdld6808 (for NES) - Examples - Wav Playback: Improved support on AGB/AGS hardware - Large Map: Added color for supported platforms - Added GB-Type example - - Added Game Boy Color Hi-Color example using png2hicolorgb - Updated documentation and improved search gbdk-4.1.1 diff --git a/docs/pages/09_migrating_new_versions.md b/docs/pages/09_migrating_new_versions.md @@ -16,6 +16,8 @@ This section contains information that may be useful to know or important when u - move_metasprite_ex(): replaces move_metasprite() - The unused `-DINT_16_BITS` argument was removed from the default SDCC compiler and preprocessor arguments (used in pre-GBDK2020 `gbdk/include-gb/types.h`) - Removed legacy MBC register definitions `.MBC1_ROM_PAGE` and `.MBC_ROM_PAGE` + - SMS/GG + - Swapped A and B buttons to match game boy buttons ## Porting to GBDK-2020 4.1.1 diff --git a/docs/pages/10_release_notes.md b/docs/pages/10_release_notes.md @@ -7,7 +7,7 @@ https://github.com/gbdk-2020/gbdk-2020/releases # GBDK-2020 Release Notes ## GBDK-2020 4.2 - 2023/x + 2023/08 - Includes SDCC version ~4.3 with GBDK-2020 patches for Z80 and NES - ([Patched SDCC Builds](https://github.com/gbdk-2020/gbdk-2020-sdcc/releases) with support for Sega GG/SMS and the Nintendo NES are used. See the [github workflow](https://github.com/gbdk-2020/gbdk-2020-sdcc/tree/main/.github/workflows) for details - Known Issues @@ -27,6 +27,9 @@ https://github.com/gbdk-2020/gbdk-2020/releases - Added support for much of the GBDK API - Banking support (library and sdcc toolchain) - Added set_bkg_attributes_nes16x16(), set_bkg_submap_attributes_nes16x16(), set_bkg_attribute_xy_nes16x16() + - SMS/GG + - Swapped A and B buttons to match game boy buttons + - X coordinate metasprite clipping on the screen edges - Game Boy - Minor crt0 optimizations - Faster vmemcpy(), set_data(), get_data()
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