gbdk-2020 | GameBoy Development Kit |
| download: https://git.y1.nz/archives/gbdk.tar.gz | |
| README | Files | Log | Refs | LICENSE |
commit 33139f4345909ff18306f9da734bbca42a2773e3 parent 9bc0c38eecc2acb892508628da75dbc45332abe8 Author: Toxa <untoxa@mail.ru> Date: Mon, 21 Jul 2025 11:46:54 +0300 minor style Diffstat:
| M | gbdk-lib/include/sms/sms.h | 20 | ++++++++++---------- |
1 file changed, 10 insertions(+), 10 deletions(-)
diff --git a/gbdk-lib/include/sms/sms.h b/gbdk-lib/include/sms/sms.h @@ -220,14 +220,14 @@ inline uint8_t cancel_pending_interrupts(void) { } inline void move_bkg(uint8_t x, uint8_t y) { - __WRITE_VDP_REG(VDP_RSCX, -x); - __WRITE_VDP_REG(VDP_RSCY, y); + __WRITE_VDP_REG(VDP_RSCX, -x); + __WRITE_VDP_REG(VDP_RSCY, y); } inline void scroll_bkg(int8_t x, int8_t y) { - __WRITE_VDP_REG(VDP_RSCX, __READ_VDP_REG(VDP_RSCX) - x); + __WRITE_VDP_REG(VDP_RSCX, __READ_VDP_REG(VDP_RSCX) - x); int16_t tmp = __READ_VDP_REG(VDP_RSCY) + y; - __WRITE_VDP_REG(VDP_RSCY, (tmp < 0) ? 224 + tmp : tmp % 224u); + __WRITE_VDP_REG(VDP_RSCY, (tmp < 0) ? 224 + tmp : tmp % 224u); } /** HALTs the CPU and waits for the vertical blank interrupt. @@ -251,14 +251,14 @@ void wait_vbl_done(void) PRESERVES_REGS(b, c, d, e, h, l, iyh, iyl); @see DISPLAY_ON */ inline void display_off(void) { - __WRITE_VDP_REG(VDP_R1, __READ_VDP_REG(VDP_R1) &= (~R1_DISP_ON)); + __WRITE_VDP_REG(VDP_R1, __READ_VDP_REG(VDP_R1) &= (~R1_DISP_ON)); } /** Turns the display back on. @see display_off, DISPLAY_OFF */ #define DISPLAY_ON \ - __WRITE_VDP_REG(VDP_R1, __READ_VDP_REG(VDP_R1) |= R1_DISP_ON) + __WRITE_VDP_REG(VDP_R1, __READ_VDP_REG(VDP_R1) |= R1_DISP_ON) /** Turns the display off immediately. @see display_off, DISPLAY_ON @@ -274,13 +274,13 @@ void refresh_OAM(void); @see SHOW_LEFT_COLUMN */ #define HIDE_LEFT_COLUMN \ - __WRITE_VDP_REG(VDP_R0, __READ_VDP_REG(VDP_R0) |= R0_LCB) + __WRITE_VDP_REG(VDP_R0, __READ_VDP_REG(VDP_R0) |= R0_LCB) /** Shows leftmost column @see HIDE_LEFT_COLUMN */ #define SHOW_LEFT_COLUMN \ - __WRITE_VDP_REG(VDP_R0, __READ_VDP_REG(VDP_R0) &= (~R0_LCB)) + __WRITE_VDP_REG(VDP_R0, __READ_VDP_REG(VDP_R0) &= (~R0_LCB)) /** Sets border color */ @@ -319,12 +319,12 @@ void refresh_OAM(void); /** Sets sprite size to 8x16 pixels, two tiles one above the other. */ #define SPRITES_8x16 \ - __WRITE_VDP_REG(VDP_R1, __READ_VDP_REG(VDP_R1) |= R1_SPR_8X16) + __WRITE_VDP_REG(VDP_R1, __READ_VDP_REG(VDP_R1) |= R1_SPR_8X16) /** Sets sprite size to 8x8 pixels, one tile. */ #define SPRITES_8x8 \ - __WRITE_VDP_REG(VDP_R1, __READ_VDP_REG(VDP_R1) &= (~R1_SPR_8X16)) + __WRITE_VDP_REG(VDP_R1, __READ_VDP_REG(VDP_R1) &= (~R1_SPR_8X16)) /** Macro returns TRUE if device supports color * (it always does on SMS/GG)
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