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gbdk-2020

GameBoy Development Kit
download: https://git.y1.nz/archives/gbdk.tar.gz
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commit 340e851d1a3df56a3092cccc8340fc241c300121
parent dec16ab22e9be54fe91332488ae76ab01eabcfab
Author: Tempestro <112181066+Tempestro@users.noreply.github.com>
Date:   Sat, 25 May 2024 20:31:54 +0200

probably looks better

Diffstat:
Mgbdk-lib/include/gb/gb.h10+++++-----
1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/gbdk-lib/include/gb/gb.h b/gbdk-lib/include/gb/gb.h @@ -893,8 +893,8 @@ void hiramcpy(uint8_t dst, const void *src, uint8_t n) OLDCALL PRESERVES_REGS(b, Doesn't work in CGB mode - the bit is reused to control sprite priority over background and window layers instead. - If 1 @ref (SHOW_BKG), everything works as usual. - If 0 @ref (HIDE_BKG), all sprites are always drawn over background and window, + If 1 (SHOW_BKG), everything works as usual. + If 0 (HIDE_BKG), all sprites are always drawn over background and window, ignoring any other priority settings. */ #define SHOW_BKG \ @@ -905,9 +905,9 @@ void hiramcpy(uint8_t dst, const void *src, uint8_t n) OLDCALL PRESERVES_REGS(b, Doesn't work in CGB mode - the bit is reused to control sprite priority over background and window layers instead. - If 1 @ref (SHOW_BKG), everything works as usual. - If 0 @ref (HIDE_BKG), all sprites are always drawn over background and window, - ignoring any other priority settings. + If 1 (SHOW_BKG), everything works as usual. + If 0 (HIDE_BKG), all sprites are always drawn over background and window, + ignoring any other priority settings. */ #define HIDE_BKG \ LCDC_REG&=~LCDCF_BGON

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