gbdk-2020 | GameBoy Development Kit |
| download: https://git.y1.nz/archives/gbdk.tar.gz | |
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commit 3bde784227ede36869f44163c94c22a60a231d24 parent 7a413072f03f333a796a51056533c553f9b8c1b0 Author: Toxa <56631470+untoxa@users.noreply.github.com> Date: Sun, 23 Jul 2023 23:17:55 +0300 Merge pull request #552 from michel-iwaniec/nes_change_system_define NES: Change system define: NINTENDO_ENTERTAINMENT_SYSTEM -> NINTENDO_NES Diffstat:
5 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/gbdk-lib/examples/cross-platform/banks_autobank/src/banks.c b/gbdk-lib/examples/cross-platform/banks_autobank/src/banks.c @@ -23,7 +23,7 @@ void main(void) { uint8_t _saved_bank; - #if !defined(MSXDOS) && !defined(NINTENDO_ENTERTAINMENT_SYSTEM) // TODO + #if !defined(MSXDOS) && !defined(NINTENDO_NES) // TODO set_default_palette(); #endif printf("Program Start...\n\n"); diff --git a/gbdk-lib/examples/cross-platform/large_map/src/large_map.c b/gbdk-lib/examples/cross-platform/large_map/src/large_map.c @@ -184,7 +184,7 @@ void main(void){ if (_cpu == CGB_TYPE) { set_bkg_palette(BKGF_CGB_PAL0, bigmap_PALETTE_COUNT, bigmap_palettes); } -#elif defined(NINTENDO_ENTERTAINMENT_SYSTEM) +#elif defined(NINTENDO_NES) set_bkg_palette(0, bigmap_PALETTE_COUNT, bigmap_palettes); #endif diff --git a/gbdk-lib/examples/cross-platform/metasprites/src/metasprites.c b/gbdk-lib/examples/cross-platform/metasprites/src/metasprites.c @@ -163,7 +163,7 @@ void main(void) { set_sprite_palette(OAMF_CGB_PAL1, 1, pink_pal); set_sprite_palette(OAMF_CGB_PAL2, 1, cyan_pal); set_sprite_palette(OAMF_CGB_PAL3, 1, green_pal); -#elif defined(NINTENDO_ENTERTAINMENT_SYSTEM) +#elif defined(NINTENDO_NES) set_sprite_palette(4, 1, gray_pal); set_sprite_palette(5, 1, pink_pal); set_sprite_palette(6, 1, cyan_pal); diff --git a/gbdk-lib/examples/cross-platform/scroller/src/text_scroller.c b/gbdk-lib/examples/cross-platform/scroller/src/text_scroller.c @@ -11,7 +11,7 @@ const uint8_t * scanline_offsets = scanline_offsets_tbl; uint8_t scroller_x = 0; void scanline_isr(void) { -#if defined(NINTENDO_ENTERTAINMENT_SYSTEM) +#if defined(NINTENDO_NES) // Write directly to hardware scroll registers (only first write will have an effect) PPUSCROLL = scroller_x; PPUSCROLL = 0; // 2nd write (dummy) @@ -89,7 +89,7 @@ void main(void) { // put next char set_vram_byte(scroller_vram_addr, *scroller_next_char - 0x20); } -#ifdef NINTENDO_ENTERTAINMENT_SYSTEM +#ifdef NINTENDO_NES // Normal indirect setting of scroll via shadow registers (written by vblank handler) move_bkg(0,0); _lcd_scanline = SCROLL_POS; diff --git a/gbdk-lib/include/nes/nes.h b/gbdk-lib/include/nes/nes.h @@ -10,7 +10,7 @@ #include <nes/hardware.h> #include <nes/rgb_to_nes_macro.h> -#define NINTENDO_ENTERTAINMENT_SYSTEM +#define NINTENDO_NES #ifdef SEGA #undef SEGA #endif
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