gbdk-2020 | GameBoy Development Kit |
| download: https://git.y1.nz/archives/gbdk.tar.gz | |
| README | Files | Log | Refs | LICENSE |
commit 48265b8e171f04d5fe98f95f2aecd11830cb632c parent 6cf901ed4738539d4d0937dcf80786fdd0ba8778 Author: Toxa <untoxa@mail.ru> Date: Wed, 2 Feb 2022 18:33:43 +0300 ChangeLog Diffstat:
| M | docs/ChangeLog | 16 | ++++++++++++++++ |
1 file changed, 16 insertions(+), 0 deletions(-)
diff --git a/docs/ChangeLog b/docs/ChangeLog @@ -1,3 +1,19 @@ +gbdk-4.0.6 + - Support for MegaDuck + - Library fixes/improvements + - fix RNG for SMS/GG + - check for overflow in metasprites handling routines + - set_*_based_tiles() / set_*_based_submap() set tilemaps using tile offset + - add_low_priority_TIM() set timer ISR handler that allows nested interrupts + - rename gb/BGB_emu.h into gb/EMU_debug.h + - Intellisense-friendly headers (hide SDCC dialect features) + - other minor fixes + - Toolchain + - png2mtspr + - support for 4bpp graphics and SGB borders + - new -tile_origin parameter + - Updated documentation + gbdk-4.0.5 - Support for Sega Master Sysyem/Sega Game Gear - z80 library which provide compatibility layer as well as platform-specific functions
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