gbdk-2020 | GameBoy Development Kit |
| download: https://git.y1.nz/archives/gbdk.tar.gz | |
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commit 6ff58a9ab7b72cbf409314cc0bf6464644891866 parent 7f82c23b4e8f6878d62bc5a52895146a1147bd14 Author: bbbbbr <reg+github@roughhousing.com> Date: Wed, 22 Sep 2021 15:24:24 -0700 Merge pull request #269 from bbbbbr/docs_4_0_5 Docs: 4.0.5 Add known issue about cross platform banks example on macOS Diffstat:
| M | docs/pages/10_release_notes.md | 1 | + |
1 file changed, 1 insertion(+), 0 deletions(-)
diff --git a/docs/pages/10_release_notes.md b/docs/pages/10_release_notes.md @@ -13,6 +13,7 @@ https://github.com/gbdk-2020/gbdk-2020/releases - SDCC: `z80instructionSize() failed to parse line node, assuming 999 bytes` - This is a known issue with the SDCC Peephole Optimizer parsing and can be ignored. - `-bo<n>` and `-ba<n>` are not supported by the Windows build of @ref sdcc + - On macOS the cross platform `banks` example has problems parsing the filename based ROM and RAM bank assignments into `-bo<n>` and `-ba<n>` - Added support for new consoles. See @ref docs_supported_consoles - Analogue Pocket (`ap`) - Sega Master System (`sms`) and Game Gear (`gg`)
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