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gbdk-2020

GameBoy Development Kit
download: https://git.y1.nz/archives/gbdk.tar.gz
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commit 8995ada6409e64e7d382340403873c8ee6f8f265
parent 25adc2dd37ac8436ef6671f47622e6fd260f9bee
Author: Toxa <56631470+untoxa@users.noreply.github.com>
Date:   Sat, 27 Mar 2021 10:47:54 +0300

Merge pull request #164 from basxto/patch-5

Fix typo
Diffstat:
Mdocs/pages/04_coding_guidelines.md2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/docs/pages/04_coding_guidelines.md b/docs/pages/04_coding_guidelines.md @@ -115,7 +115,7 @@ If you wish to use the original tools, you must add the `const` keyword every ti - Use the SDCC `--max-allocs-per-node` flag with large values, such as `50000`. `--opt-code-speed` has a much smaller effect. - GBDK-2020 (after v4.0.1) compiles the library with `--max-allocs-per-node 50000`, but it must be turned on for your own code. - (example: `lcc ... -Wf--max-allocs-per-mode 50000` or `sdcc ... --max-allocs-per-mode 50000`). + (example: `lcc ... -Wf--max-allocs-per-node50000` or `sdcc ... --max-allocs-per-node 50000`). - The other code/speed flags are `--opt-code-speed` or `--opt-code-size `.

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