gbdk-2020 | GameBoy Development Kit |
| download: https://git.y1.nz/archives/gbdk.tar.gz | |
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commit 8bcbe1f715da1a76e771bb0ce69f4673fac716c0 parent 5e8c4864cf1e187a4edb5924041e1bf14b8105d0 Author: bbbbbr <bbbbbr@users.noreply.github.com> Date: Tue, 14 Apr 2026 00:48:14 -0700 Merge pull request #876 from bbbbbr/png2asset/map_attrib_descrip png2asset: update use map attributes help description Diffstat:
| M | gbdk-support/png2asset/process_arguments.cpp | 2 | +- |
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/gbdk-support/png2asset/process_arguments.cpp b/gbdk-support/png2asset/process_arguments.cpp @@ -138,7 +138,7 @@ void showHelp(void) { printf("-repair_indexed_pal try to repair indexed tile palettes (implies \"-keep_palette_order\")\n"); printf("-noflip disable tile flip\n"); printf("-map Export as map (tileset + bg) instead of default metasprite output\n"); - printf("-use_map_attributes Use CGB BG Map attributes\n"); + printf("-use_map_attributes Use GBC/SMS/GG BG Map attributes\n"); printf("-use_nes_attributes Use NES BG Map attributes\n"); printf("-use_nes_colors Convert RGB color values to NES PPU colors\n"); printf("-use_structs Group the exported info into structs (default: false) (used by ZGB Game Engine)\n");
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