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gbdk-2020

GameBoy Development Kit
download: https://git.y1.nz/archives/gbdk.tar.gz
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commit 8e49548f9e619938dff3fde722184da0bab89392
parent 0a1e817d810524fdb7d05c2ccaf2ba88e07028fb
Author: bbbbbr <bbbbbr@users.noreply.github.com>
Date:   Sat,  4 Jun 2022 11:42:36 -0700

Merge pull request #354 from zntfdr/docs/fix-url

[docs] Update gbdev.io URL from list.html to resources.html
Diffstat:
Mdocs/pages/02_links_and_tools.md2+-
Mdocs/pages/04_coding_guidelines.md2+-
2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/docs/pages/02_links_and_tools.md b/docs/pages/02_links_and_tools.md @@ -29,7 +29,7 @@ This is a brief list of useful tools and information. It is not meant to be comp - @anchor awesome_gb __Awesome Game Boy Development list__ A list of Game Boy/Color development resources, tools, docs, related projects and homebrew. - https://gbdev.io/list.html + https://gbdev.io/resources.html @anchor links_sms_gg_docs diff --git a/docs/pages/04_coding_guidelines.md b/docs/pages/04_coding_guidelines.md @@ -16,7 +16,7 @@ Writing games and other programs with GBDK will be much easier with a basic unde ## Game Boy games in C - - https://gbdev.io/list.html#c + - https://gbdev.io/resources.html#c # Understanding the hardware In addition to understanding the C language it's important to learn how the Game Boy hardware works. What it is capable of doing, what it isn't able to do, and what resources are available to work with. A good way to do this is by reading the @ref Pandocs and checking out the @ref awesome_gb list.

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