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gbdk-2020

GameBoy Development Kit
download: https://git.y1.nz/archives/gbdk.tar.gz
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commit 9efcb69e38c22ae08bb570e604ad41c8b2c48c35
parent 5563572f2916c3244344413283c4334561bb9433
Author: Toxa <untoxa@mail.ru>
Date:   Wed, 20 Jan 2021 17:15:41 +0300

minor optimizations

Diffstat:
Mgbdk-lib/libc/gb/input.s11++++++-----
1 file changed, 6 insertions(+), 5 deletions(-)

diff --git a/gbdk-lib/libc/gb/input.s b/gbdk-lib/libc/gb/input.s @@ -98,18 +98,19 @@ LD HL,#(0x20 * 2 + 2) ; X=2, Y=2 CALL set_recoded_win_tiles - XOR A LD A,#.MINWNDPOSX LDH (.WX),A LD A,#.MAXWNDPOSY ; Hide window LDH (.WY),A + XOR A ;; Initialize sprite - LD C,#0x00 ; Sprite 0x00 - LD D,#0x00 ; Default sprite properties + LD C,A ; Sprite 0x00 + LD D,A ; Default sprite properties CALL .set_sprite_prop - LD C,#0x00 ; Sprite 0x00 - LD D,#0x00 ; Tile 0x00 + XOR A + LD C,A ; Sprite 0x00 + LD D,A ; Tile 0x00 CALL .set_sprite_tile LD A,#0b00101100 LDH (.OBP0),A

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