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gbdk-2020

GameBoy Development Kit
download: https://git.y1.nz/archives/gbdk.tar.gz
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commit a0f35c02995c774f0902ca85fb93a92fbd13167e
parent a1492d85e6308a777a30019f0fd1cc57cd2e8ade
Author: bbbbbr <bbbbbr@users.noreply.github.com>
Date:   Mon, 24 Jul 2023 16:44:33 -0700

Merge pull request #555 from bbbbbr/examples_4.2_minor_warnings

Examples & Headers: fix a few minor warnings
Diffstat:
Mgbdk-lib/examples/cross-platform/banks/src/banks.c6------
Mgbdk-lib/examples/cross-platform/libc_string/src/libc_string.c3+--
Mgbdk-lib/include/nes/nes.h2+-
3 files changed, 2 insertions(+), 9 deletions(-)

diff --git a/gbdk-lib/examples/cross-platform/banks/src/banks.c b/gbdk-lib/examples/cross-platform/banks/src/banks.c @@ -20,12 +20,6 @@ void bank_fixed(void) NONBANKED puts("I'm in fixed ROM"); } -void print_var(uint8_t bank) -{ - SWITCH_RAM(bank); - printf("Var_%u is %u\n"); -} - void main(void) { puts("Program Start..."); diff --git a/gbdk-lib/examples/cross-platform/libc_string/src/libc_string.c b/gbdk-lib/examples/cross-platform/libc_string/src/libc_string.c @@ -11,8 +11,7 @@ void main(void) { - font_t ibm_font, italic_font, min_font; - int i; + font_t ibm_font; // init the font system to use IBM font font_init(); diff --git a/gbdk-lib/include/nes/nes.h b/gbdk-lib/include/nes/nes.h @@ -1220,7 +1220,7 @@ void fill_bkg_rect(uint8_t x, uint8_t y, uint8_t w, uint8_t h, uint8_t tile) OLD on the NES target. But it will automatically be called by @ref vsync(), so the use-cases for calling it manually are rare in practice. */ -void flush_shadow_attributes() OLDCALL; +void flush_shadow_attributes(void) OLDCALL; uint8_t _switch_prg0(uint8_t bank) OLDCALL;

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