gbdk-2020 | GameBoy Development Kit |
| download: https://git.y1.nz/archives/gbdk.tar.gz | |
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commit a556408048df09d3953bc5e61ca4ee4280a5e4bb parent 216a37aaf1b1a82895a58f55d7c0a7f6ab68a86e Author: Toxa <untoxa@mail.ru> Date: Wed, 18 Aug 2021 20:35:20 +0300 SMS/GG: metasprites.h fix including of wrong hardware.h Diffstat:
| M | gbdk-lib/include/sms/metasprites.h | 5 | +---- |
1 file changed, 1 insertion(+), 4 deletions(-)
diff --git a/gbdk-lib/include/sms/metasprites.h b/gbdk-lib/include/sms/metasprites.h @@ -34,7 +34,7 @@ #ifndef _METASPRITES_H_INCLUDE #define _METASPRITES_H_INCLUDE -#include <gb/hardware.h> +#include <sms/hardware.h> #include <stdint.h> /** Metasprite sub-item structure @@ -90,9 +90,6 @@ void hide_sprites_range(UINT8 from, UINT8 to) __z88dk_callee __preserves_regs(iy \li __current_metasprite = metasprite; \li __current_base_tile = base_tile; - Note: Overwrites OAM sprite properties (such as CGB Palette), see - @ref metasprite_and_sprite_properties "Metasprites and sprite properties". - @return Number of hardware sprites used to draw this metasprite */ inline uint8_t move_metasprite(const metasprite_t * metasprite, uint8_t base_tile, uint8_t base_sprite, uint8_t x, uint8_t y) {
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